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Searched refs:SDL_QueryTexture (Results 1 – 12 of 12) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestnative.c93 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in MoveSprites()
187 SDL_QueryTexture(sprite, NULL, NULL, &sprite_w, &sprite_h); in main()
Dtestshape.c158SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
177SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_… in main()
Dtestautomation_render.c387 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlit()
455 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitColor()
532 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitAlpha()
597 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in _testBlitBlendMode()
662 ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); in render_testBlitBlend()
Dtestscale.c192 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
Dtestrendercopyex.c202 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
Dtestrendertarget.c303 SDL_QueryTexture(drawstate->sprite, NULL, NULL, in main()
Dcontrollermap.c205 SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h); in WatchJoystick()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_render.h273 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
/third_party/flutter/skia/third_party/externals/sdl/src/dynapi/
DSDL_dynapi_overrides.h314 #define SDL_QueryTexture SDL_QueryTexture_REAL macro
DSDL_dynapi_procs.h343 SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, Uint32 *b, int *c, int *d, int *e),(a,b,c,d,e…
/third_party/flutter/skia/third_party/externals/sdl/src/render/
DSDL_render.c358 return SDL_QueryTexture(renderer->target, NULL, NULL, w, h); in SDL_GetRendererOutputSize()
592 SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, in SDL_QueryTexture() function
/third_party/ffmpeg/fftools/
Dffplay.c843 …if (!*texture || SDL_QueryTexture(*texture, &format, &access, &w, &h) < 0 || new_width != w || new… in realloc_texture()