Searched refs:SDL_SetTextureColorMod (Results 1 – 10 of 10) sorted by relevance
| /third_party/flutter/skia/third_party/externals/sdl/test/ |
| D | testgamecontroller.c | 215 SDL_SetTextureColorMod(button, 10, 255, 21); in WatchGameController() 216 SDL_SetTextureColorMod(axis, 10, 255, 21); in WatchGameController()
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| D | testautomation_render.c | 468 ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j ); in render_testBlitColor() 725 ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j ); in render_testBlitBlend() 924 ret = SDL_SetTextureColorMod( tface, 100, 100, 100 ); in _hasTexColor()
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| D | controllermap.c | 225 SDL_SetTextureColorMod(marker, 10, 255, 21); in WatchJoystick()
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| D | testsprite2.c | 131 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, in MoveSprites()
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| /third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/src/ |
| D | touch.c | 72 SDL_SetTextureColorMod(brush, 255, 100, 100); in initializeTexture()
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| /third_party/flutter/skia/third_party/externals/sdl/src/test/ |
| D | SDL_test_font.c | 3211 result |= SDL_SetTextureColorMod(SDLTest_CharTextureCache[ci], r, g, b); in SDLTest_DrawCharacter()
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| /third_party/flutter/skia/third_party/externals/sdl/include/ |
| D | SDL_render.h | 290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
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| /third_party/flutter/skia/third_party/externals/sdl/src/render/ |
| D | SDL_render.c | 575 SDL_SetTextureColorMod(texture, r, g, b); in SDL_CreateTextureFromSurface() 613 SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b) in SDL_SetTextureColorMod() function 629 return SDL_SetTextureColorMod(texture->native, r, g, b); in SDL_SetTextureColorMod()
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| /third_party/flutter/skia/third_party/externals/sdl/src/dynapi/ |
| D | SDL_dynapi_overrides.h | 315 #define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL macro
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| D | SDL_dynapi_procs.h | 344 SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),re…
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