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Searched refs:SDL_SetTextureColorMod (Results 1 – 10 of 10) sorted by relevance

/third_party/flutter/skia/third_party/externals/sdl/test/
Dtestgamecontroller.c215 SDL_SetTextureColorMod(button, 10, 255, 21); in WatchGameController()
216 SDL_SetTextureColorMod(axis, 10, 255, 21); in WatchGameController()
Dtestautomation_render.c468 ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j ); in render_testBlitColor()
725 ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j ); in render_testBlitBlend()
924 ret = SDL_SetTextureColorMod( tface, 100, 100, 100 ); in _hasTexColor()
Dcontrollermap.c225 SDL_SetTextureColorMod(marker, 10, 255, 21); in WatchJoystick()
Dtestsprite2.c131 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, in MoveSprites()
/third_party/flutter/skia/third_party/externals/sdl/Xcode-iOS/Demos/src/
Dtouch.c72 SDL_SetTextureColorMod(brush, 255, 100, 100); in initializeTexture()
/third_party/flutter/skia/third_party/externals/sdl/src/test/
DSDL_test_font.c3211 result |= SDL_SetTextureColorMod(SDLTest_CharTextureCache[ci], r, g, b); in SDLTest_DrawCharacter()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_render.h290 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
/third_party/flutter/skia/third_party/externals/sdl/src/render/
DSDL_render.c575 SDL_SetTextureColorMod(texture, r, g, b); in SDL_CreateTextureFromSurface()
613 SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b) in SDL_SetTextureColorMod() function
629 return SDL_SetTextureColorMod(texture->native, r, g, b); in SDL_SetTextureColorMod()
/third_party/flutter/skia/third_party/externals/sdl/src/dynapi/
DSDL_dynapi_overrides.h315 #define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL macro
DSDL_dynapi_procs.h344 SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),re…