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Searched refs:SampleTypeBit (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DFormat.cpp29 SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type) { in ToSampleTypeBit()
32 return SampleTypeBit::Float; in ToSampleTypeBit()
34 return SampleTypeBit::Sint; in ToSampleTypeBit()
36 return SampleTypeBit::Uint; in ToSampleTypeBit()
38 return SampleTypeBit::Depth; in ToSampleTypeBit()
43 SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType) { in SampleTypeToSampleTypeBit()
58 return SampleTypeBit::None; in SampleTypeToSampleTypeBit()
63 static_assert(SampleTypeBit::Float == in SampleTypeToSampleTypeBit()
64 static_cast<SampleTypeBit>( in SampleTypeToSampleTypeBit()
68 SampleTypeBit::UnfilterableFloat == in SampleTypeToSampleTypeBit()
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DFormat.h49 enum class SampleTypeBit : uint8_t { enum
59 SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type);
61 SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType);
74 SampleTypeBit supportedSampleTypes;
135 struct IsDawnBitmask<dawn_native::SampleTypeBit> {
DPipelineLayout.cpp189 case SampleTypeBit::Depth: in CreateDefault()
192 case SampleTypeBit::Sint: in CreateDefault()
195 case SampleTypeBit::Uint: in CreateDefault()
198 case SampleTypeBit::Float: in CreateDefault()
199 case SampleTypeBit::UnfilterableFloat: in CreateDefault()
200 case SampleTypeBit::None: in CreateDefault()
205 (SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat)) { in CreateDefault()
DShaderModule.cpp258 SampleTypeBit TintSampledKindToSampleTypeBit( in TintSampledKindToSampleTypeBit()
262 return SampleTypeBit::Sint; in TintSampledKindToSampleTypeBit()
264 return SampleTypeBit::Uint; in TintSampledKindToSampleTypeBit()
266 return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat; in TintSampledKindToSampleTypeBit()
268 return SampleTypeBit::None; in TintSampledKindToSampleTypeBit()
906 info->texture.compatibleSampleTypes = SampleTypeBit::Depth; in ReflectShaderUsingTint()
DBindGroup.cpp140 SampleTypeBit supportedTypes = in ValidateTextureBinding()
142 SampleTypeBit requiredType = in ValidateTextureBinding()
DShaderModule.h129 SampleTypeBit compatibleSampleTypes;
DRenderPipeline.cpp357 SampleTypeBit::Float), in ValidateColorTargetState()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DSpirvUtils.cpp152 SampleTypeBit SpirvBaseTypeToSampleTypeBit(spirv_cross::SPIRType::BaseType spirvBaseType) { in SpirvBaseTypeToSampleTypeBit()
155 return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat; in SpirvBaseTypeToSampleTypeBit()
157 return SampleTypeBit::Sint; in SpirvBaseTypeToSampleTypeBit()
159 return SampleTypeBit::Uint; in SpirvBaseTypeToSampleTypeBit()
DSpirvUtils.h43 SampleTypeBit SpirvBaseTypeToSampleTypeBit(spirv_cross::SPIRType::BaseType spirvBaseType);
DShaderModuleGL.cpp123 (info->texture.compatibleSampleTypes & SampleTypeBit::Float) == 0, in ExtractSpirvInfo()
125 info->texture.compatibleSampleTypes = SampleTypeBit::Depth; in ExtractSpirvInfo()