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Searched refs:ShaderStorageBlocksWriteAccess (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_storagebuf.c79 prog->sh.ShaderStorageBlocksWriteAccess); in st_bind_ssbos()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h625 unsigned ShaderStorageBlocksWriteAccess; member
/third_party/mesa3d/src/compiler/glsl/
Dserialize.cpp1112 blob_write_uint32(metadata, glprog->sh.ShaderStorageBlocksWriteAccess); in write_shader_metadata()
1164 glprog->sh.ShaderStorageBlocksWriteAccess = blob_read_uint32(metadata); in read_shader_metadata()
Dgl_nir_link_uniforms.c1913 sh->Program->sh.ShaderStorageBlocksWriteAccess = in gl_nir_link_uniforms()
/third_party/mesa3d/docs/relnotes/
D22.0.2.rst41 - ShaderStorageBlocksWriteAccess not set for spir-v shaders?
D22.1.0.rst90 - ShaderStorageBlocksWriteAccess not set for spir-v shaders?
D20.1.0.rst4121 - glsl: set ShaderStorageBlocksWriteAccess in the nir linker