Searched refs:ShaderStorageBufferOffsetAlignment (Results 1 – 8 of 8) sorted by relevance
89 st->ctx->Const.ShaderStorageBufferOffsetAlignment); in st_bind_atomics()
530 c->ShaderStorageBufferOffsetAlignment = in st_init_limits()532 if (c->ShaderStorageBufferOffsetAlignment) { in st_init_limits()
451 if (!st->has_hw_atomics && st->ctx->Const.ShaderStorageBufferOffsetAlignment > 4) in st_init_driver_flags()
554 if (st->ctx->Const.ShaderStorageBufferOffsetAlignment > 4) { in st_glsl_to_nir_post_opts()
561 GLuint ShaderStorageBufferOffsetAlignment; member
4230 if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_buffer_range_shader_storage_buffer_err()4233 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_buffer_range_shader_storage_buffer_err()4579 if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { in bind_shader_storage_buffers()4586 ctx->Const.ShaderStorageBufferOffsetAlignment); in bind_shader_storage_buffers()
459 consts->ShaderStorageBufferOffsetAlignment = 256; in _mesa_init_constants()
787 …l[0].i = ctx->AtomicBufferBindings[counter].Offset % ctx->Const.ShaderStorageBufferOffsetAlignment; in fetch_state()