Searched refs:TextureComponentType (Results 1 – 13 of 13) sorted by relevance
120 wgpu::TextureComponentType type;128 case wgpu::TextureComponentType::Float: in GetUncompressedFormatInfo()130 case wgpu::TextureComponentType::Sint: in GetUncompressedFormatInfo()132 case wgpu::TextureComponentType::Uint: in GetUncompressedFormatInfo()355 ASSERT(formatInfo.type == wgpu::TextureComponentType::Float); in DoUnormTest()369 ASSERT(formatInfo.type == wgpu::TextureComponentType::Float); in DoSnormTest()385 ASSERT(formatInfo.type == wgpu::TextureComponentType::Uint); in DoUintTest()399 ASSERT(formatInfo.type == wgpu::TextureComponentType::Sint); in DoSintTest()412 ASSERT(formatInfo.type == wgpu::TextureComponentType::Float); in DoFloat32Test()424 ASSERT(formatInfo.type == wgpu::TextureComponentType::Float); in DoFloat16Test()[all …]
29 SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type) { in ToSampleTypeBit()31 case wgpu::TextureComponentType::Float: in ToSampleTypeBit()33 case wgpu::TextureComponentType::Sint: in ToSampleTypeBit()35 case wgpu::TextureComponentType::Uint: in ToSampleTypeBit()37 case wgpu::TextureComponentType::DepthComparison: in ToSampleTypeBit()179 firstAspect->baseType = wgpu::TextureComponentType::Float; in BuildFormatTable()182 firstAspect->baseType = wgpu::TextureComponentType::Sint; in BuildFormatTable()185 firstAspect->baseType = wgpu::TextureComponentType::Uint; in BuildFormatTable()192 firstAspect->baseType = wgpu::TextureComponentType::Float; in BuildFormatTable()213 firstAspect->baseType = wgpu::TextureComponentType::Float; in BuildFormatTable()[all …]
59 SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type);73 wgpu::TextureComponentType baseType;
184 wgpu::TextureComponentType baseType;
273 ResultOrError<wgpu::TextureComponentType> TintComponentTypeToTextureComponentType( in TintComponentTypeToTextureComponentType()277 return wgpu::TextureComponentType::Float; in TintComponentTypeToTextureComponentType()279 return wgpu::TextureComponentType::Sint; in TintComponentTypeToTextureComponentType()281 return wgpu::TextureComponentType::Uint; in TintComponentTypeToTextureComponentType()
138 wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType( in SpirvBaseTypeToTextureComponentType()142 return wgpu::TextureComponentType::Float; in SpirvBaseTypeToTextureComponentType()144 return wgpu::TextureComponentType::Sint; in SpirvBaseTypeToTextureComponentType()146 return wgpu::TextureComponentType::Uint; in SpirvBaseTypeToTextureComponentType()
348 wgpu::TextureComponentType baseType = in ClearTexture()386 case wgpu::TextureComponentType::Float: { in ClearTexture()393 case wgpu::TextureComponentType::Uint: { in ClearTexture()400 case wgpu::TextureComponentType::Sint: { in ClearTexture()409 case wgpu::TextureComponentType::DepthComparison: in ClearTexture()
41 wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType(
1067 wgpu::TextureComponentType baseType = in ExecuteRenderPass()1070 case wgpu::TextureComponentType::Float: { in ExecuteRenderPass()1076 case wgpu::TextureComponentType::Uint: { in ExecuteRenderPass()1082 case wgpu::TextureComponentType::Sint: { in ExecuteRenderPass()1089 case wgpu::TextureComponentType::DepthComparison: in ExecuteRenderPass()
67 case wgpu::TextureComponentType::Sint: in D3D12EndingAccessResolveParameters()68 case wgpu::TextureComponentType::Uint: in D3D12EndingAccessResolveParameters()71 case wgpu::TextureComponentType::Float: in D3D12EndingAccessResolveParameters()75 case wgpu::TextureComponentType::DepthComparison: in D3D12EndingAccessResolveParameters()
1234 case wgpu::TextureComponentType::Float: in ClearTexture()1240 case wgpu::TextureComponentType::Sint: in ClearTexture()1246 case wgpu::TextureComponentType::Uint: in ClearTexture()1252 case wgpu::TextureComponentType::DepthComparison: in ClearTexture()
249 case wgpu::TextureComponentType::Float: { in RecordBeginRenderPass()258 case wgpu::TextureComponentType::Uint: { in RecordBeginRenderPass()266 case wgpu::TextureComponentType::Sint: { in RecordBeginRenderPass()275 case wgpu::TextureComponentType::DepthComparison: in RecordBeginRenderPass()
544 TEST_F(GetBindGroupLayoutTests, TextureComponentType) { in TEST_F() argument