Home
last modified time | relevance | path

Searched refs:TextureComponentType (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DTextureFormatTests.cpp120 wgpu::TextureComponentType type;
128 case wgpu::TextureComponentType::Float: in GetUncompressedFormatInfo()
130 case wgpu::TextureComponentType::Sint: in GetUncompressedFormatInfo()
132 case wgpu::TextureComponentType::Uint: in GetUncompressedFormatInfo()
355 ASSERT(formatInfo.type == wgpu::TextureComponentType::Float); in DoUnormTest()
369 ASSERT(formatInfo.type == wgpu::TextureComponentType::Float); in DoSnormTest()
385 ASSERT(formatInfo.type == wgpu::TextureComponentType::Uint); in DoUintTest()
399 ASSERT(formatInfo.type == wgpu::TextureComponentType::Sint); in DoSintTest()
412 ASSERT(formatInfo.type == wgpu::TextureComponentType::Float); in DoFloat32Test()
424 ASSERT(formatInfo.type == wgpu::TextureComponentType::Float); in DoFloat16Test()
[all …]
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DFormat.cpp29 SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type) { in ToSampleTypeBit()
31 case wgpu::TextureComponentType::Float: in ToSampleTypeBit()
33 case wgpu::TextureComponentType::Sint: in ToSampleTypeBit()
35 case wgpu::TextureComponentType::Uint: in ToSampleTypeBit()
37 case wgpu::TextureComponentType::DepthComparison: in ToSampleTypeBit()
179 firstAspect->baseType = wgpu::TextureComponentType::Float; in BuildFormatTable()
182 firstAspect->baseType = wgpu::TextureComponentType::Sint; in BuildFormatTable()
185 firstAspect->baseType = wgpu::TextureComponentType::Uint; in BuildFormatTable()
192 firstAspect->baseType = wgpu::TextureComponentType::Float; in BuildFormatTable()
213 firstAspect->baseType = wgpu::TextureComponentType::Float; in BuildFormatTable()
[all …]
DFormat.h59 SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type);
73 wgpu::TextureComponentType baseType;
DShaderModule.h184 wgpu::TextureComponentType baseType;
DShaderModule.cpp273 ResultOrError<wgpu::TextureComponentType> TintComponentTypeToTextureComponentType( in TintComponentTypeToTextureComponentType()
277 return wgpu::TextureComponentType::Float; in TintComponentTypeToTextureComponentType()
279 return wgpu::TextureComponentType::Sint; in TintComponentTypeToTextureComponentType()
281 return wgpu::TextureComponentType::Uint; in TintComponentTypeToTextureComponentType()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DSpirvUtils.cpp138 wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType( in SpirvBaseTypeToTextureComponentType()
142 return wgpu::TextureComponentType::Float; in SpirvBaseTypeToTextureComponentType()
144 return wgpu::TextureComponentType::Sint; in SpirvBaseTypeToTextureComponentType()
146 return wgpu::TextureComponentType::Uint; in SpirvBaseTypeToTextureComponentType()
DTextureGL.cpp348 wgpu::TextureComponentType baseType = in ClearTexture()
386 case wgpu::TextureComponentType::Float: { in ClearTexture()
393 case wgpu::TextureComponentType::Uint: { in ClearTexture()
400 case wgpu::TextureComponentType::Sint: { in ClearTexture()
409 case wgpu::TextureComponentType::DepthComparison: in ClearTexture()
DSpirvUtils.h41 wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType(
DCommandBufferGL.cpp1067 wgpu::TextureComponentType baseType = in ExecuteRenderPass()
1070 case wgpu::TextureComponentType::Float: { in ExecuteRenderPass()
1076 case wgpu::TextureComponentType::Uint: { in ExecuteRenderPass()
1082 case wgpu::TextureComponentType::Sint: { in ExecuteRenderPass()
1089 case wgpu::TextureComponentType::DepthComparison: in ExecuteRenderPass()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPassBuilderD3D12.cpp67 case wgpu::TextureComponentType::Sint: in D3D12EndingAccessResolveParameters()
68 case wgpu::TextureComponentType::Uint: in D3D12EndingAccessResolveParameters()
71 case wgpu::TextureComponentType::Float: in D3D12EndingAccessResolveParameters()
75 case wgpu::TextureComponentType::DepthComparison: in D3D12EndingAccessResolveParameters()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DTextureVk.cpp1234 case wgpu::TextureComponentType::Float: in ClearTexture()
1240 case wgpu::TextureComponentType::Sint: in ClearTexture()
1246 case wgpu::TextureComponentType::Uint: in ClearTexture()
1252 case wgpu::TextureComponentType::DepthComparison: in ClearTexture()
DCommandBufferVk.cpp249 case wgpu::TextureComponentType::Float: { in RecordBeginRenderPass()
258 case wgpu::TextureComponentType::Uint: { in RecordBeginRenderPass()
266 case wgpu::TextureComponentType::Sint: { in RecordBeginRenderPass()
275 case wgpu::TextureComponentType::DepthComparison: in RecordBeginRenderPass()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DGetBindGroupLayoutValidationTests.cpp544 TEST_F(GetBindGroupLayoutTests, TextureComponentType) { in TEST_F() argument