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Searched refs:Vector4fCount (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Ddevice9.c3491 UINT Vector4fCount ) in NineDevice9_SetVertexShaderConstantF() argument
3497 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF()
3500 … user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF()
3502 if (!Vector4fCount) in NineDevice9_SetVertexShaderConstantF()
3509 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); in NineDevice9_SetVertexShaderConstantF()
3512 StartRegister, StartRegister + Vector4fCount, in NineDevice9_SetVertexShaderConstantF()
3521 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) in NineDevice9_SetVertexShaderConstantF()
3526 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); in NineDevice9_SetVertexShaderConstantF()
3529 Vector4fCount * 4 * sizeof(state->vs_const_f[0]), in NineDevice9_SetVertexShaderConstantF()
3530 Vector4fCount); in NineDevice9_SetVertexShaderConstantF()
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Ddevice9.h725 UINT Vector4fCount );
731 UINT Vector4fCount );
807 UINT Vector4fCount );
813 UINT Vector4fCount );
Dnine_state.h418 UINT Vector4fCount);
443 UINT Vector4fCount);
Dnine_lock.c1647 UINT Vector4fCount ) in LockDevice9_SetVertexShaderConstantF() argument
1651 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF()
1660 UINT Vector4fCount ) in LockDevice9_GetVertexShaderConstantF() argument
1664 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF()
1833 UINT Vector4fCount ) in LockDevice9_SetPixelShaderConstantF() argument
1837 r = NineDevice9_SetPixelShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetPixelShaderConstantF()
1846 UINT Vector4fCount ) in LockDevice9_GetPixelShaderConstantF() argument
1850 r = NineDevice9_GetPixelShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetPixelShaderConstantF()
Dnine_state.c1678 ARG_VAL(UINT, Vector4fCount)) in CSMT_ITEM_NO_WAIT() argument
1688 Vector4fCount = MIN2(StartRegister + Vector4fCount, NINE_MAX_CONST_F) - StartRegister; in CSMT_ITEM_NO_WAIT()
1692 Vector4fCount * 4 * sizeof(context->vs_const_f[0])); in CSMT_ITEM_NO_WAIT()
1770 ARG_VAL(UINT, Vector4fCount)) in CSMT_ITEM_NO_WAIT() argument
/third_party/mesa3d/include/D3D9/
Dd3d9.h252 …I SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
253 … WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
267 …PI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
268 …T WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
840 …tantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
841 …erConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
855 …tantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
856 …erConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
1091 …ntF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
1092 …ConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
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