Searched refs:Vector4fCount (Results 1 – 6 of 6) sorted by relevance
| /third_party/mesa3d/src/gallium/frontends/nine/ |
| D | device9.c | 3491 UINT Vector4fCount ) in NineDevice9_SetVertexShaderConstantF() argument 3497 This, StartRegister, pConstantData, Vector4fCount); in NineDevice9_SetVertexShaderConstantF() 3500 … user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); in NineDevice9_SetVertexShaderConstantF() 3502 if (!Vector4fCount) in NineDevice9_SetVertexShaderConstantF() 3509 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); in NineDevice9_SetVertexShaderConstantF() 3512 StartRegister, StartRegister + Vector4fCount, in NineDevice9_SetVertexShaderConstantF() 3521 Vector4fCount * 4 * sizeof(state->vs_const_f[0]))) in NineDevice9_SetVertexShaderConstantF() 3526 Vector4fCount * 4 * sizeof(state->vs_const_f[0])); in NineDevice9_SetVertexShaderConstantF() 3529 Vector4fCount * 4 * sizeof(state->vs_const_f[0]), in NineDevice9_SetVertexShaderConstantF() 3530 Vector4fCount); in NineDevice9_SetVertexShaderConstantF() [all …]
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| D | device9.h | 725 UINT Vector4fCount ); 731 UINT Vector4fCount ); 807 UINT Vector4fCount ); 813 UINT Vector4fCount );
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| D | nine_state.h | 418 UINT Vector4fCount); 443 UINT Vector4fCount);
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| D | nine_lock.c | 1647 UINT Vector4fCount ) in LockDevice9_SetVertexShaderConstantF() argument 1651 r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetVertexShaderConstantF() 1660 UINT Vector4fCount ) in LockDevice9_GetVertexShaderConstantF() argument 1664 r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetVertexShaderConstantF() 1833 UINT Vector4fCount ) in LockDevice9_SetPixelShaderConstantF() argument 1837 r = NineDevice9_SetPixelShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_SetPixelShaderConstantF() 1846 UINT Vector4fCount ) in LockDevice9_GetPixelShaderConstantF() argument 1850 r = NineDevice9_GetPixelShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); in LockDevice9_GetPixelShaderConstantF()
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| D | nine_state.c | 1678 ARG_VAL(UINT, Vector4fCount)) in CSMT_ITEM_NO_WAIT() argument 1688 Vector4fCount = MIN2(StartRegister + Vector4fCount, NINE_MAX_CONST_F) - StartRegister; in CSMT_ITEM_NO_WAIT() 1692 Vector4fCount * 4 * sizeof(context->vs_const_f[0])); in CSMT_ITEM_NO_WAIT() 1770 ARG_VAL(UINT, Vector4fCount)) in CSMT_ITEM_NO_WAIT() argument
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| /third_party/mesa3d/include/D3D9/ |
| D | d3d9.h | 252 …I SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0; 253 … WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0; 267 …PI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0; 268 …T WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0; 840 …tantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); 841 …erConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); 855 …tantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); 856 …erConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); 1091 …ntF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); 1092 …ConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); [all …]
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