Searched refs:WindowRectMode (Results 1 – 6 of 6) sorted by relevance
42 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in st_window_rectangles_to_blit()
119 bool include = scissor->WindowRectMode == GL_INCLUSIVE_EXT; in st_update_window_rectangles()
386 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in is_window_rectangle_enabled()
309 ctx->Scissor.WindowRectMode = mode; in _mesa_WindowRectanglesEXT()324 ctx->Scissor.WindowRectMode = GL_EXCLUSIVE_EXT; in _mesa_init_scissor()
702 GLenum16 WindowRectMode; /**< Whether to include or exclude the rects */ member
998 attr->Scissor.WindowRectMode, attr->Scissor.NumWindowRects, in _mesa_PopAttrib()