Searched refs:bufferLocation (Results 1 – 6 of 6) sorted by relevance
90 D3D12_TEXTURE_COPY_LOCATION bufferLocation; in ComputeBufferLocationForCopyTextureRegion() local91 bufferLocation.pResource = bufferResource; in ComputeBufferLocationForCopyTextureRegion()92 bufferLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; in ComputeBufferLocationForCopyTextureRegion()93 bufferLocation.PlacedFootprint.Offset = offset; in ComputeBufferLocationForCopyTextureRegion()94 bufferLocation.PlacedFootprint.Footprint.Format = in ComputeBufferLocationForCopyTextureRegion()96 bufferLocation.PlacedFootprint.Footprint.Width = bufferSize.width; in ComputeBufferLocationForCopyTextureRegion()97 bufferLocation.PlacedFootprint.Footprint.Height = bufferSize.height; in ComputeBufferLocationForCopyTextureRegion()98 bufferLocation.PlacedFootprint.Footprint.Depth = bufferSize.depthOrArrayLayers; in ComputeBufferLocationForCopyTextureRegion()99 bufferLocation.PlacedFootprint.Footprint.RowPitch = rowPitch; in ComputeBufferLocationForCopyTextureRegion()100 return bufferLocation; in ComputeBufferLocationForCopyTextureRegion()[all …]
442 D3D12_GPU_VIRTUAL_ADDRESS bufferLocation = in ApplyBindGroup() local450 bufferLocation); in ApplyBindGroup()453 bufferLocation); in ApplyBindGroup()460 bufferLocation); in ApplyBindGroup()463 bufferLocation); in ApplyBindGroup()469 bufferLocation); in ApplyBindGroup()472 bufferLocation); in ApplyBindGroup()
534 D3D12_TEXTURE_COPY_LOCATION bufferLocation; in RecordCommands() local535 bufferLocation.pResource = buffer->GetD3D12Resource().Get(); in RecordCommands()536 bufferLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; in RecordCommands()537 bufferLocation.PlacedFootprint.Offset = copySplit.offset; in RecordCommands()538 bufferLocation.PlacedFootprint.Footprint.Format = texture->GetD3D12Format(); in RecordCommands()539 bufferLocation.PlacedFootprint.Footprint.Width = info.bufferSize.width; in RecordCommands()540 bufferLocation.PlacedFootprint.Footprint.Height = info.bufferSize.height; in RecordCommands()541 bufferLocation.PlacedFootprint.Footprint.Depth = info.bufferSize.depth; in RecordCommands()542 bufferLocation.PlacedFootprint.Footprint.RowPitch = copy->source.rowPitch; in RecordCommands()554 &bufferLocation, &sourceRegion); in RecordCommands()[all …]
197 D3D12_GPU_VIRTUAL_ADDRESS bufferLocation);199 D3D12_GPU_DESCRIPTOR_HANDLE bufferLocation);201 D3D12_GPU_VIRTUAL_ADDRESS bufferLocation);203 D3D12_GPU_DESCRIPTOR_HANDLE bufferLocation);
532 unsigned int rootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS bufferLocation) { in setGraphicsRootConstantBufferView() argument535 if (bufferLocation != fCurrentGraphicsConstantBufferAddress) { in setGraphicsRootConstantBufferView()536 fCommandList->SetGraphicsRootConstantBufferView(rootParameterIndex, bufferLocation); in setGraphicsRootConstantBufferView()537 fCurrentGraphicsConstantBufferAddress = bufferLocation; in setGraphicsRootConstantBufferView()542 unsigned int rootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS bufferLocation) { in setComputeRootConstantBufferView() argument545 if (bufferLocation != fCurrentComputeConstantBufferAddress) { in setComputeRootConstantBufferView()546 fCommandList->SetComputeRootConstantBufferView(rootParameterIndex, bufferLocation); in setComputeRootConstantBufferView()547 fCurrentComputeConstantBufferAddress = bufferLocation; in setComputeRootConstantBufferView()
1605 deUint8* bufferLocation, in updateSingleInstance() argument1647 …deMemcpy(bufferLocation, &accelerationStructureInstanceKHR, sizeof(VkAccelerationStructureInstance… in updateSingleInstance()