Searched refs:code_bo (Results 1 – 3 of 3) sorted by relevance
464 shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen, in evergreen_create_compute_state()467 &rctx->b, shader->code_bo, in evergreen_create_compute_state()471 rctx->b.ws->buffer_unmap(rctx->b.ws, shader->code_bo->buf); in evergreen_create_compute_state()493 pipe_resource_reference((struct pipe_resource**)&shader->code_bo, NULL); in evergreen_delete_compute_state()896 struct r600_resource *code_bo; in evergreen_emit_cs_shader() local901 code_bo = shader->sel->current->bo; in evergreen_emit_cs_shader()906 code_bo = shader->code_bo; in evergreen_emit_cs_shader()907 va = shader->code_bo->gpu_address + state->pc; in evergreen_emit_cs_shader()922 code_bo, RADEON_USAGE_READ | in evergreen_emit_cs_shader()1041 (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo); in evergreen_set_global_binding()
80 struct r600_resource *code_bo; member
65 - eg/compute: Drop reference on code_bo in destructor.