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Searched refs:createInventoryVector (Results 1 – 11 of 11) sorted by relevance

/third_party/flatbuffers/samples/
DSampleBinary.kt49 val inv = Monster.createInventoryVector(builder, treasure) in main()
DSampleBinary.java48 int inv = Monster.createInventoryVector(builder, treasure); in main()
/third_party/flatbuffers/tests/
DJavaTest.java362 int inv = Monster.createInventoryVector(fbb, new byte[] { 0, 1, 2, 3, 4 }); in TestBuilderBasics()
1106 int offset = Monster.createInventoryVector(fbb, data); in TestVectorOfBytes()
1149 offset = Monster.createInventoryVector(fbb, bb); in TestVectorOfBytes()
DJavaScriptTest.js59 var inv = Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
DKotlinTest.kt307 val inv = Monster.createInventoryVector(fbb, byteArrayOf(0, 1, 2, 3, 4).asUByteArray()) in TestBuilderBasics()
/third_party/flatbuffers/tests/my-game/example/
Dmonster.js522 static createInventoryVector(builder, data) { method in Monster
1000 const inventory = Monster.createInventoryVector(builder, this.inventory);
Dmonster.ts677 static createInventoryVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Off… method in Monster
1292 const inventory = Monster.createInventoryVector(builder, this.inventory);
/third_party/flatbuffers/tests/MyGame/Example/
DMonster.java220 …public static int createInventoryVector(FlatBufferBuilder builder, byte[] data) { return builder.c… in createInventoryVector() method in Monster
221 …public static int createInventoryVector(FlatBufferBuilder builder, ByteBuffer data) { return build… in createInventoryVector() method in Monster
DMonster.php858 public static function createInventoryVector(FlatBufferBuilder $builder, array $data) function in MyGame\\Example\\Monster
DMonster.kt854 fun createInventoryVector(builder: FlatBufferBuilder, data: UByteArray) : Int { in MonsterBufferHasIdentifier() method
/third_party/flatbuffers/docs/source/
DTutorial.md965 int inv = Monster.createInventoryVector(builder, treasure);
976 val inv = Monster.createInventoryVector(builder, treasure)
1032 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
1043 let inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);