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Searched refs:currentSampler (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dsamplerobj.c400 struct gl_sampler_object * const currentSampler = in bind_samplers() local
405 if (currentSampler && currentSampler->Name == samplers[i]) in bind_samplers()
406 sampObj = currentSampler; in bind_samplers()
428 if (sampObj != currentSampler) { in bind_samplers()
/third_party/flutter/skia/third_party/externals/sdl/src/render/direct3d11/
DSDL_render_d3d11.c137 ID3D11SamplerState *currentSampler; member
930 data->currentSampler = NULL; in D3D11_ReleaseAll()
2488 if (sampler != rendererData->currentSampler) { in D3D11_SetPixelShader()
2490 rendererData->currentSampler = sampler; in D3D11_SetPixelShader()