Searched refs:currentSampler (Results 1 – 2 of 2) sorted by relevance
400 struct gl_sampler_object * const currentSampler = in bind_samplers() local405 if (currentSampler && currentSampler->Name == samplers[i]) in bind_samplers()406 sampObj = currentSampler; in bind_samplers()428 if (sampObj != currentSampler) { in bind_samplers()
137 ID3D11SamplerState *currentSampler; member930 data->currentSampler = NULL; in D3D11_ReleaseAll()2488 if (sampler != rendererData->currentSampler) { in D3D11_SetPixelShader()2490 rendererData->currentSampler = sampler; in D3D11_SetPixelShader()