Searched refs:expectedCullDistance (Results 1 – 1 of 1) sorted by relevance
286 float expectedCullDistance = 0.5f; in checkFragColors() local305 expectedCullDistance = expectedCullDistance * (1.0f + (2.0f * (float)y) - height) / height; in checkFragColors()307 expectedCullDistance = 0.0f; in checkFragColors()312 if (hasCullDistance && fabs(cullDistance - expectedCullDistance) > 0.01f) in checkFragColors()