Searched refs:fAddAndTrueToLoopCondition (Results 1 – 8 of 8) sorted by relevance
39 fAddAndTrueToLoopCondition = false; in GrShaderCaps()115 writer->appendBool("Add and true to loops workaround", fAddAndTrueToLoopCondition); in dumpJSON()161 SkASSERT(!fAddAndTrueToLoopCondition); in applyOptionsOverrides()
135 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition()278 bool fAddAndTrueToLoopCondition : 1; variable
38 fAddAndTrueToLoopCondition = false; in GrShaderCaps()122 writer->appendBool("Add and true to loops workaround", fAddAndTrueToLoopCondition); in dumpJSON()176 SkASSERT(!fAddAndTrueToLoopCondition); in applyOptionsOverrides()
157 bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } in addAndTrueToLoopCondition()313 bool fAddAndTrueToLoopCondition : 1; variable
235 bool fAddAndTrueToLoopCondition = false; variable237 return fAddAndTrueToLoopCondition; in addAndTrueToLoopCondition()310 result->fAddAndTrueToLoopCondition = true; in AddAndTrueToLoopCondition()
349 result->fAddAndTrueToLoopCondition = true; in AddAndTrueToLoopCondition()
3413 shaderCaps->fAddAndTrueToLoopCondition = true; in applyDriverCorrectnessWorkarounds()
3967 shaderCaps->fAddAndTrueToLoopCondition = true; in applyDriverCorrectnessWorkarounds()