Searched refs:fCanUseFractForNegativeValues (Results 1 – 8 of 8) sorted by relevance
30 fCanUseFractForNegativeValues = true; in GrShaderCaps()106 writer->appendBool("Can use fract() for negative values", fCanUseFractForNegativeValues); in dumpJSON()152 SkASSERT(fCanUseFractForNegativeValues); in applyOptionsOverrides()
115 bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } in canUseFractForNegativeValues()269 bool fCanUseFractForNegativeValues : 1; variable
28 fCanUseFractForNegativeValues = true; in GrShaderCaps()111 writer->appendBool("Can use fract() for negative values", fCanUseFractForNegativeValues); in dumpJSON()166 SkASSERT(fCanUseFractForNegativeValues); in applyOptionsOverrides()
130 bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } in canUseFractForNegativeValues()303 bool fCanUseFractForNegativeValues : 1; variable
220 bool fCanUseFractForNegativeValues = true; variable222 return fCanUseFractForNegativeValues; in canUseFractForNegativeValues()317 result->fCanUseFractForNegativeValues = false; in CannotUseFractForNegativeValues()
253 result->fCanUseFractForNegativeValues = false; in CannotUseFractForNegativeValues()
3343 shaderCaps->fCanUseFractForNegativeValues = false; in applyDriverCorrectnessWorkarounds()
3860 shaderCaps->fCanUseFractForNegativeValues = false; in applyDriverCorrectnessWorkarounds()