Searched refs:fCoreProfileVertexArray (Results 1 – 4 of 4) sorted by relevance
526 HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } in HWVertexArrayState()528 ~HWVertexArrayState() { delete fCoreProfileVertexArray; } in ~HWVertexArrayState() local533 if (fCoreProfileVertexArray) { in invalidate()534 fCoreProfileVertexArray->invalidateCachedState(); in invalidate()579 GrGLVertexArray* fCoreProfileVertexArray; variable
4086 if (!fCoreProfileVertexArray) { in bindInternalVertexArray()4090 fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); in bindInternalVertexArray()4093 attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf); in bindInternalVertexArray()4095 attribState = fCoreProfileVertexArray->bind(gpu); in bindInternalVertexArray()
616 HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } in HWVertexArrayState()618 ~HWVertexArrayState() { delete fCoreProfileVertexArray; } in ~HWVertexArrayState() local623 if (fCoreProfileVertexArray) { in invalidate()624 fCoreProfileVertexArray->invalidateCachedState(); in invalidate()669 GrGLVertexArray* fCoreProfileVertexArray; variable
3927 if (!fCoreProfileVertexArray) { in bindInternalVertexArray()3931 fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); in bindInternalVertexArray()3934 attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf); in bindInternalVertexArray()3936 attribState = fCoreProfileVertexArray->bind(gpu); in bindInternalVertexArray()