Searched refs:fMustWriteToFragColor (Results 1 – 6 of 6) sorted by relevance
44 fMustWriteToFragColor = false; in GrShaderCaps()120 writer->appendBool("Must write to sk_FragColor [workaround]", fMustWriteToFragColor); in dumpJSON()166 SkASSERT(!fMustWriteToFragColor); in applyOptionsOverrides()
159 bool mustWriteToFragColor() const { return fMustWriteToFragColor; } in mustWriteToFragColor()283 bool fMustWriteToFragColor : 1; variable
44 fMustWriteToFragColor = false; in GrShaderCaps()128 writer->appendBool("Must write to sk_FragColor [workaround]", fMustWriteToFragColor); in dumpJSON()182 SkASSERT(!fMustWriteToFragColor); in applyOptionsOverrides()
183 bool mustWriteToFragColor() const { return fMustWriteToFragColor; } in mustWriteToFragColor()319 bool fMustWriteToFragColor : 1; variable
3434 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()3535 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()
3992 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()4131 shaderCaps->fMustWriteToFragColor = true; in applyDriverCorrectnessWorkarounds()