Searched refs:floatBitsToInt (Results 1 – 25 of 75) sorted by relevance
123
| /third_party/skia/resources/sksl/intrinsics/ |
| D | FloatBitsToInt.sksl | 12 return (floatBitsToInt(constVal.x) == expectedA.x && 13 floatBitsToInt(constVal.xy) == expectedA.xy && 14 floatBitsToInt(constVal.xyz) == expectedA.xyz && 15 floatBitsToInt(constVal.xyzw) == expectedA.xyzw && 16 floatBitsToInt(inputVal.x) == expectedB.x && 17 floatBitsToInt(inputVal.xy) == expectedB.xy && 18 floatBitsToInt(inputVal.xyz) == expectedB.xyz && 19 floatBitsToInt(inputVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed;
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| /third_party/skia/tests/sksl/intrinsics/ |
| D | FloatBitsToInt.glsl | 10 …floatBitsToInt(inputVal.x) == 1065353216 && floatBitsToInt(inputVal.xy) == ivec2(1065353216, 10737…
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| /third_party/glslang/Test/ |
| D | spv.bitCast.frag | 23 idata.x += floatBitsToInt(f1); 24 idata.xy += floatBitsToInt(f2); 25 idata.xyz += floatBitsToInt(f3); 26 idata += floatBitsToInt(f4);
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| D | spv.310.bitcast.frag | 21 idata.x += floatBitsToInt(f1); 22 idata.xy += floatBitsToInt(f2); 23 idata.xyz += floatBitsToInt(f3); 24 idata += floatBitsToInt(f4);
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| D | 150.frag | 70 int i = floatBitsToInt(f); 80 int i = floatBitsToInt(f); // Error, extention GL_ARB_bit_encoding is diabled
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| D | 300BuiltIns.frag | 56 int i = floatBitsToInt(f);
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| /third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/ |
| D | mod.comp | 23 ivec4 vi = floatBitsToInt(in_data[ident]) % floatBitsToInt(out_data[ident]);
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| /third_party/skia/third_party/externals/spirv-cross/shaders/comp/ |
| D | mod.comp | 23 ivec4 vi = floatBitsToInt(in_data[ident]) % floatBitsToInt(out_data[ident]);
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| /third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
| D | bitcasting.1d-as-2d.frag | 16 ivec4 iResult0 = floatBitsToInt(texSample0); 17 ivec4 iResult1 = floatBitsToInt(texSample1);
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| D | bitcasting.frag | 17 ivec4 iResult0 = floatBitsToInt(texSample0); 18 ivec4 iResult1 = floatBitsToInt(texSample1);
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| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/ |
| D | mod.comp | 18 …gl_GlobalInvocationID.x] = intBitsToFloat(floatBitsToInt(_23.in_data[gl_GlobalInvocationID.x]) % f…
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| /third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
| D | mod.comp | 21 ivec4 vi = floatBitsToInt(_23.in_data[ident]) % floatBitsToInt(_33.out_data[ident]);
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| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
| D | locations-components.asm.frag | 19 o0.y = float(floatBitsToUint(intBitsToFloat(floatBitsToInt(v2.y) + floatBitsToInt(v2.z))));
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| /third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
| D | locations-components.asm.frag | 20 r0.x = intBitsToFloat(floatBitsToInt(v2.y) + floatBitsToInt(v2.z));
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| /third_party/skia/third_party/externals/tint/test/expressions/bitcast/scalar/ |
| D | f32-i32.wgsl.expected.glsl | 6 int b = floatBitsToInt(1.0f);
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| /third_party/skia/third_party/externals/tint/test/expressions/bitcast/vector/ |
| D | f32-i32.wgsl.expected.glsl | 7 ivec3 b = floatBitsToInt(a);
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| /third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
| D | bit-conversions.frag | 10 int i = floatBitsToInt(value.x);
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| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/ |
| D | atomic-increment.asm.comp | 14 imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
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| D | atomic-decrement.asm.comp | 14 imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
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| /third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/ |
| D | atomic-increment.asm.comp | 16 …imageStore(u0, int((uint(floatBitsToInt(r0.x)) * 1u) + (uint(0) >> 2u)), uvec4(uint(int(gl_GlobalI…
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| D | atomic-decrement.asm.comp | 16 …imageStore(u0, int((uint(floatBitsToInt(r0.x)) * 1u) + (uint(0) >> 2u)), uvec4(uint(int(gl_GlobalI…
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| /third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
| D | func_common.hpp | 313 GLM_FUNC_DECL int floatBitsToInt(float const & v); 322 GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
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| /third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/tesc/ |
| D | copy-memory-control-point.asm.tesc | 33 opc[floatBitsToInt(r0.x)].x = cb0_0._m0[0u].x;
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| /third_party/skia/src/sksl/ |
| D | SkSLIntrinsicList.h | 42 SKSL_INTRINSIC(floatBitsToInt) \
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| /third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
| D | ARB_shader_bit_encoding.txt | 81 genIType floatBitsToInt(genType value);
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