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Searched refs:floatPrecision (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
DglsBuiltinPrecisionTests.cpp629 , floatPrecision (floatPrecision_) in EvalContext()
634 Precision floatPrecision; member
881 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate()
1515 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply()
2124 switch (ctx.floatPrecision) in precision()
2162 switch (ctx.floatPrecision) in precision()
2181 if (ctx.floatPrecision == glu::PRECISION_HIGHP && x > 0) in warningPrecision()
2338 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision()
2352 else if (ctx.floatPrecision == glu::PRECISION_MEDIUMP) in precision()
2367 DE_ASSERT(ctx.floatPrecision == glu::PRECISION_LOWP); in precision()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp1117 , floatPrecision (floatPrecision_) in EvalContext()
1122 Precision floatPrecision; member
1382 EvalContext newCtx (ctx.format, ctx.floatPrecision, in evaluate()
2061 EvalContext funCtx(ctx.format, ctx.floatPrecision, funEnv, ctx.callDepth); in doApply()
2770 switch (ctx.floatPrecision) in precision()
2823 switch (ctx.floatPrecision) in precision()
3121 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision()
3134 …DE_ASSERT(ctx.floatPrecision == glu::PRECISION_MEDIUMP || ctx.floatPrecision == glu::PRECISION_LAS… in precision()
3157 …DE_ASSERT(-DE_PI_DOUBLE <= arg && arg <= DE_PI_DOUBLE && ctx.floatPrecision == glu::PRECISION_LAST… in precision()
3222 if (ctx.floatPrecision == glu::PRECISION_HIGHP) in precision()
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