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Searched refs:framebufferRenderbuffer (Results 1 – 25 of 139) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboApiTests.cpp239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest()
257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
301 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest()
306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest()
330 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRbo… in attachNamesTest()
403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest()
453 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in deleteRboAttachedToBoundFboTest()
511 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in deleteRboAttachedToNotBoundFboTest()
Des3fFboRenderTest.cpp276 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuff… in Framebuffer()
306 …case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_de… in Framebuffer()
661 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getCol… in render()
784 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorbuffer… in render()
902 …case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, fboA… in render()
1393 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, buf); in render()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fFboApiTest.cpp264 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest()
282 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
326 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); in invalidRboAttachmentTest()
331 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest()
355 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRbo… in attachNamesTest()
455 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest()
505 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in deleteRboAttachedToBoundFboTest()
563 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in deleteRboAttachedToNotBoundFboTest()
Des2fMultisampledRenderToTextureTests.cpp103 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate()
104 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate()
Des2fFboRenderTest.cpp449 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuff… in Framebuffer()
460 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffe… in Framebuffer()
468 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilb… in Framebuffer()
1246 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getCol… in render()
1372 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorbuffer… in render()
1482 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fboA.getDept… in render()
1938 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorbuf); in render()
1956 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthbuf); in render()
1969 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilbuf); in render()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp70 …void framebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint…
150 void TestContext::framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarg… in framebufferRenderbuffer() function in glcts::__anon25dfa7970111::TestContext
152 gl.framebufferRenderbuffer(target, attachment, renderbuffertarget, rboId); in framebufferRenderbuffer()
664 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in __anon25dfa7971f02()
666 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in __anon25dfa7971f02()
707 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in __anon25dfa7972402()
723 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in __anon25dfa7972502()
742 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in __anon25dfa7972702()
832 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in __anon25dfa7972902()
841 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in __anon25dfa7972902()
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DglcPackedDepthStencilTests.cpp1836 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); in iterate()
1842 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate()
1846 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate()
1991 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); in iterate()
2001 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate()
2002 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[2]); in iterate()
2006 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate()
2007 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[2]); in iterate()
2011 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate()
2012 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[2]); in iterate()
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/third_party/vk-gl-cts/modules/egl/
DteglImageUtil.cpp366 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo()
391 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo()
399 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in initializeDepthRbo()
425 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in initializeDepthRbo()
442 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in initializeColorRbo()
466 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in initializeColorRbo()
DteglImageFormatTests.cpp416 static void framebufferRenderbuffer (const glw::Functions& gl, GLenum attachment, GLuint rbo) in framebufferRenderbuffer() function
418 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, rbo)); in framebufferRenderbuffer()
928 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbufferColor); in invokeGLES()
932 framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, *renderbufferDepth); in invokeGLES()
1053 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbufferColor); in invokeGLES()
1057 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, *renderbufferStencil); in invokeGLES()
1180 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, *renderbuffer); in invokeGLES()
1289 framebufferRenderbuffer(gl, GL_COLOR_ATTACHMENT0, renderbuffer); in initializeRbo()
1302 framebufferRenderbuffer(gl, GL_DEPTH_ATTACHMENT, renderbuffer); in initializeRbo()
1315 framebufferRenderbuffer(gl, GL_STENCIL_ATTACHMENT, renderbuffer); in initializeRbo()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DPbufferSurfaceEAGL.cpp137 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer()
139 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.cpp134 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer()
136 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
/third_party/vk-gl-cts/framework/opengl/
DgluFboRenderContext.cpp273 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer()
278 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf… in createFramebuffer()
281 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilB… in createFramebuffer()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fStencilTexturingTests.cpp553 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
615 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
706 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
777 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
783 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); in iterate()
835 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
859 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); in iterate()
918 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
979 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DPbufferSurfaceCGL.mm135 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
137 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
/third_party/vk-gl-cts/framework/platform/ios/
DtcuIOSPlatform.mm262 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *m_colorBuffer);
267 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBu…
270 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencil…
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp488 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer()
492 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
497 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
DDXGISwapChainWindowSurfaceWGL.cpp280 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer()
289 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
294 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in createDefaultFramebuffer()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp488 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer()
492 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
497 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
DDXGISwapChainWindowSurfaceWGL.cpp280 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in createDefaultFramebuffer()
289 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()
294 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp295 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER, in createGLFB()
300 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in createGLFB()
306 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createGLFB()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cPostDepthCoverageTests.cpp309 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRen… in init()
310 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilR… in init()
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp1386 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffer… in iterate()
1605 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffer… in iterate()
1817 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffer… in iterate()
2036 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffer… in iterate()
2590 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, in PrepareFramebuffer()
2616 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in PrepareFramebuffer()
2769 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rbo_color_src); in PrepareFramebuffers()
2781 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_rbo_dep… in PrepareFramebuffers()
2809 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rbo_color_dst); in PrepareFramebuffers()
2821 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_rbo_dep… in PrepareFramebuffers()
[all …]
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp484 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_color_rbo_id); in initFramebuffer()
498 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencil_rbo_i… in initFramebuffer()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/ozone/
DDisplayOzone.cpp299 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER, in createGLFB()
304 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in createGLFB()
310 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createGLFB()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DBlitGL.cpp208 functions->framebufferRenderbuffer(framebufferTarget, bindTarget, GL_RENDERBUFFER, 0); in UnbindAttachments()
901 mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, bindTarget, GL_RENDERBUFFER, in clearRenderbuffer()
909 mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, bindTarget, GL_RENDERBUFFER, 0); in clearRenderbuffer()
948 mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in clearRenderableTextureAlphaToOne()

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