Searched refs:getGeometryShaderPrimitiveTypeString (Results 1 – 6 of 6) sorted by relevance
1320 out << getGeometryShaderPrimitiveTypeString(inputPrimitive); in WriteGeometryShaderLayoutQualifiers()1340 out << getGeometryShaderPrimitiveTypeString(outputPrimitive); in WriteGeometryShaderLayoutQualifiers()
774 getGeometryShaderPrimitiveTypeString(rightQualifier.primitiveType)); in JoinLayoutQualifiers()
1669 inline const char *getGeometryShaderPrimitiveTypeString(TLayoutPrimitiveType primitiveType) in getGeometryShaderPrimitiveTypeString() function
1360 out << getGeometryShaderPrimitiveTypeString(inputPrimitive); in WriteGeometryShaderLayoutQualifiers()1380 out << getGeometryShaderPrimitiveTypeString(outputPrimitive); in WriteGeometryShaderLayoutQualifiers()
1076 inline const char *getGeometryShaderPrimitiveTypeString(TLayoutPrimitiveType primitiveType) in getGeometryShaderPrimitiveTypeString() function
656 getGeometryShaderPrimitiveTypeString(rightQualifier.primitiveType)); in JoinLayoutQualifiers()