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Searched refs:getMutableState (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/include/gpu/
DGrBackendSurface.h390 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const;
586 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const;
/third_party/skia/src/gpu/vk/
DGrVkGpu.cpp1286 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.getMutableState(); in onWrapBackendTexture()
1328 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTex.getMutableState(); in onWrapRenderableBackendTexture()
1357 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendRT.getMutableState(); in onWrapBackendRenderTarget()
1611 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTexture.getMutableState(); in onClearBackendTexture()
1711 sk_sp<GrBackendSurfaceMutableStateImpl> mutableState = backendTexture.getMutableState(); in onUpdateCompressedBackendTexture()
1847 sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendTeture.getMutableState(); in setBackendTextureState()
1861 sk_sp<GrBackendSurfaceMutableStateImpl> currentState = backendRenderTarget.getMutableState(); in setBackendRenderTargetState()
DGrVkTexture.cpp160 fTexture->getMutableState()); in getBackendTexture()
DGrVkImage.h126 sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const { return fMutableState; } in getMutableState() function
DGrVkRenderTarget.cpp489 beAttachment->vkImageInfo(), beAttachment->getMutableState()); in getBackendRenderTarget()
/third_party/skia/src/gpu/
DGrBackendSurface.cpp669 sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendTexture::getMutableState() const { in getMutableState() function in GrBackendTexture
1113 sk_sp<GrBackendSurfaceMutableStateImpl> GrBackendRenderTarget::getMutableState() const { in getMutableState() function in GrBackendRenderTarget