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Searched refs:gl_SampleMaskIn (Results 1 – 25 of 88) sorted by relevance

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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dsample-mask-in-and-out.frag1 static int gl_SampleMaskIn;
7 uint gl_SampleMaskIn : SV_Coverage;
19 gl_SampleMask = gl_SampleMaskIn;
24 gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
Dsample-mask-in.frag2 static int gl_SampleMaskIn;
8 uint gl_SampleMaskIn : SV_Coverage;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
27 gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dsample-mask-in-and-out.frag1 static int gl_SampleMaskIn;
7 uint gl_SampleMaskIn : SV_Coverage;
19 gl_SampleMask = gl_SampleMaskIn;
24 gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
Dsample-mask-in.frag2 static int gl_SampleMaskIn;
8 uint gl_SampleMaskIn : SV_Coverage;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
27 gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
/third_party/glslang/Test/baseResults/
Dspv.arbPostDepthCoverage.frag.out20 Name 13 "gl_SampleMaskIn"
22 Decorate 13(gl_SampleMaskIn) Flat
23 Decorate 13(gl_SampleMaskIn) BuiltIn SampleMask
33 13(gl_SampleMaskIn): 12(ptr) Variable Input
38 16: 15(ptr) AccessChain 13(gl_SampleMaskIn) 14
/third_party/vk-gl-cts/doc/testspecs/GLES31/
Dfunctional.shaders.sample_variables.txt32 - gl_SampleMaskIn
75 sample_mask_in.* cases test reading gl_SampleMaskIn built-in variable and
84 sample_mask_in.sample_mask cases test gl_SampleMaskIn that with multisampled
85 render targets gl_SampleMaskIn does not contain any bits not set in
86 GL_SAMPLE_MASK. With single sample render targets gl_SampleMaskIn should not
89 sample_mask_in.bit_count cases test gl_SampleMaskIn contains only a certain
90 number of set bits. In the per pixel variation, gl_SampleMaskIn should contain
91 [1, numSamples] set bits. In per sample cases, the gl_SampleMaskIn should only
97 gl_SampleMaskIn is unique. sample_mask_in.bits_unique_per_two_samples cases test
98 that each bit is set only in a single gl_SampleMaskIn bitset and that number of
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/third_party/vk-gl-cts/external/openglcts/docs/specs/
DCTS_ARB_post_depth_coverage.txt30 use post_depth_coverage layout and gl_SampleMaskIn is affected according
61 Prepare shader program which passes gl_SampleMaskIn to the output as a
84 coverage. Output gl_SampleMaskIn to the the fragment.
96 using the second program and draw call. Fetch value of gl_SampleMaskIn
98 enabled samples corresponding gl_SampleMaskIn bit is set.
101 call. Expect that bits in the gl_SampleMaskIn are only set for the
/third_party/skia/third_party/externals/opengl-registry/extensions/INTEL/
DINTEL_conservative_rasterization.txt61 for the fragment shader to receive this information via gl_SampleMaskIn[].
159 gl_SampleMaskIn if "inner_coverage" layout qualifier is present.
165 gl_SampleMaskIn depends on the conservative rasterization state and
168 are never reported in gl_SampleMaskIn regardless of the qualifier.
173 current sample is set in gl_SampleMaskIn. When state specifies multiple
181 the meaning of the gl_SampleMaskIn depends on layout qualifier and is the
204 sample shading is not active, the meaning of gl_SampleMaskIn[] and its
245 "post_depth_coverage" requests that the built-in "gl_SampleMaskIn[]" will
251 "inner_coverage" requests that the built-in "gl_SampleMaskIn[]" will
254 "gl_SampleMaskIn[]" only if conservative rasterization is enabled.
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/third_party/openGLES/extensions/INTEL/
DINTEL_conservative_rasterization.txt61 for the fragment shader to receive this information via gl_SampleMaskIn[].
159 gl_SampleMaskIn if "inner_coverage" layout qualifier is present.
165 gl_SampleMaskIn depends on the conservative rasterization state and
168 are never reported in gl_SampleMaskIn regardless of the qualifier.
173 current sample is set in gl_SampleMaskIn. When state specifies multiple
181 the meaning of the gl_SampleMaskIn depends on layout qualifier and is the
204 sample shading is not active, the meaning of gl_SampleMaskIn[] and its
245 "post_depth_coverage" requests that the built-in "gl_SampleMaskIn[]" will
251 "inner_coverage" requests that the built-in "gl_SampleMaskIn[]" will
254 "gl_SampleMaskIn[]" only if conservative rasterization is enabled.
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dpost-depth-coverage.msl23.frag11 [[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_…
14 out.FragColor = float4(float(gl_SampleMaskIn));
Dpost-depth-coverage.ios.msl2.frag11 [[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_…
14 out.FragColor = float4(float(gl_SampleMaskIn));
Dsample-mask-in-and-out.fixed-sample-mask.frag12 fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]])
16 out.gl_SampleMask = (gl_SampleMaskIn & 0x22);
Dsample-mask-in-and-out.fixed-sample-mask.force-sample.frag12 fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]], uint gl_SampleID [[sample_id]])
16 out.gl_SampleMask = (gl_SampleMaskIn & 0x22 & (1 << gl_SampleID));
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dpost-depth-coverage.msl23.frag11 [[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_…
14 out.FragColor = float4(float(gl_SampleMaskIn));
Dpost-depth-coverage.ios.msl2.frag11 [[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_…
14 out.FragColor = float4(float(gl_SampleMaskIn));
Dsample-mask-in-and-out.fixed-sample-mask.frag12 fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]])
16 out.gl_SampleMask = (gl_SampleMaskIn & 0x22);
Dsample-mask-in-and-out.fixed-sample-mask.force-sample.frag12 fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]], uint gl_SampleID [[sample_id]])
16 out.gl_SampleMask = (gl_SampleMaskIn & 0x22 & (1 << gl_SampleID));
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dsample-mask-in-and-out.fixed-sample-mask.force-sample.frag8 gl_SampleMask[0] = gl_SampleMaskIn[0];
Dsample-mask-in-and-out.fixed-sample-mask.frag8 gl_SampleMask[0] = gl_SampleMaskIn[0];
Dpost-depth-coverage.msl23.frag10 FragColor = vec4(gl_SampleMaskIn[0]);
Dpost-depth-coverage.ios.msl2.frag10 FragColor = vec4(gl_SampleMaskIn[0]);
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dsample-mask-in-and-out.frag8 gl_SampleMask[0] = gl_SampleMaskIn[0];
Dsample-mask-in.frag7 if ((gl_SampleMaskIn[0] & (1 << gl_SampleID)) != 0)
/third_party/openGLES/extensions/OES/
DOES_sample_variables.txt129 The built-in variable gl_SampleMaskIn is an integer array holding
145 set in gl_SampleMaskIn.
229 in highp int gl_SampleMaskIn[(gl_MaxSamples+31)/32];
248 For the both the input array gl_SampleMaskIn[] and the output
249 array gl_SampleMask[], bit B of mask M (gl_SampleMaskIn[M]
254 The input variable gl_SampleMaskIn indicates the set of samples covered
322 7- added gl_SampleMaskIn from ARB_gpu_shader5
377 (5) How does one know the size of the gl_SampleMaskIn/gl_SampleMask
403 10 2019-01-10 Jon Leech Clarify the requirements on gl_SampleMaskIn
/third_party/skia/third_party/externals/spirv-cross/shaders/frag/
Dpost-depth-coverage.frag10 FragColor = vec4(gl_SampleMaskIn[0]);

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