Searched refs:gl_SampleMaskIn (Results 1 – 25 of 88) sorted by relevance
1234
| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
| D | sample-mask-in-and-out.frag | 1 static int gl_SampleMaskIn; 7 uint gl_SampleMaskIn : SV_Coverage; 19 gl_SampleMask = gl_SampleMaskIn; 24 gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
|
| D | sample-mask-in.frag | 2 static int gl_SampleMaskIn; 8 uint gl_SampleMaskIn : SV_Coverage; 18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0) 27 gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
|
| /third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
| D | sample-mask-in-and-out.frag | 1 static int gl_SampleMaskIn; 7 uint gl_SampleMaskIn : SV_Coverage; 19 gl_SampleMask = gl_SampleMaskIn; 24 gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
|
| D | sample-mask-in.frag | 2 static int gl_SampleMaskIn; 8 uint gl_SampleMaskIn : SV_Coverage; 18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0) 27 gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
|
| /third_party/glslang/Test/baseResults/ |
| D | spv.arbPostDepthCoverage.frag.out | 20 Name 13 "gl_SampleMaskIn" 22 Decorate 13(gl_SampleMaskIn) Flat 23 Decorate 13(gl_SampleMaskIn) BuiltIn SampleMask 33 13(gl_SampleMaskIn): 12(ptr) Variable Input 38 16: 15(ptr) AccessChain 13(gl_SampleMaskIn) 14
|
| /third_party/vk-gl-cts/doc/testspecs/GLES31/ |
| D | functional.shaders.sample_variables.txt | 32 - gl_SampleMaskIn 75 sample_mask_in.* cases test reading gl_SampleMaskIn built-in variable and 84 sample_mask_in.sample_mask cases test gl_SampleMaskIn that with multisampled 85 render targets gl_SampleMaskIn does not contain any bits not set in 86 GL_SAMPLE_MASK. With single sample render targets gl_SampleMaskIn should not 89 sample_mask_in.bit_count cases test gl_SampleMaskIn contains only a certain 90 number of set bits. In the per pixel variation, gl_SampleMaskIn should contain 91 [1, numSamples] set bits. In per sample cases, the gl_SampleMaskIn should only 97 gl_SampleMaskIn is unique. sample_mask_in.bits_unique_per_two_samples cases test 98 that each bit is set only in a single gl_SampleMaskIn bitset and that number of [all …]
|
| /third_party/vk-gl-cts/external/openglcts/docs/specs/ |
| D | CTS_ARB_post_depth_coverage.txt | 30 use post_depth_coverage layout and gl_SampleMaskIn is affected according 61 Prepare shader program which passes gl_SampleMaskIn to the output as a 84 coverage. Output gl_SampleMaskIn to the the fragment. 96 using the second program and draw call. Fetch value of gl_SampleMaskIn 98 enabled samples corresponding gl_SampleMaskIn bit is set. 101 call. Expect that bits in the gl_SampleMaskIn are only set for the
|
| /third_party/skia/third_party/externals/opengl-registry/extensions/INTEL/ |
| D | INTEL_conservative_rasterization.txt | 61 for the fragment shader to receive this information via gl_SampleMaskIn[]. 159 gl_SampleMaskIn if "inner_coverage" layout qualifier is present. 165 gl_SampleMaskIn depends on the conservative rasterization state and 168 are never reported in gl_SampleMaskIn regardless of the qualifier. 173 current sample is set in gl_SampleMaskIn. When state specifies multiple 181 the meaning of the gl_SampleMaskIn depends on layout qualifier and is the 204 sample shading is not active, the meaning of gl_SampleMaskIn[] and its 245 "post_depth_coverage" requests that the built-in "gl_SampleMaskIn[]" will 251 "inner_coverage" requests that the built-in "gl_SampleMaskIn[]" will 254 "gl_SampleMaskIn[]" only if conservative rasterization is enabled. [all …]
|
| /third_party/openGLES/extensions/INTEL/ |
| D | INTEL_conservative_rasterization.txt | 61 for the fragment shader to receive this information via gl_SampleMaskIn[]. 159 gl_SampleMaskIn if "inner_coverage" layout qualifier is present. 165 gl_SampleMaskIn depends on the conservative rasterization state and 168 are never reported in gl_SampleMaskIn regardless of the qualifier. 173 current sample is set in gl_SampleMaskIn. When state specifies multiple 181 the meaning of the gl_SampleMaskIn depends on layout qualifier and is the 204 sample shading is not active, the meaning of gl_SampleMaskIn[] and its 245 "post_depth_coverage" requests that the built-in "gl_SampleMaskIn[]" will 251 "inner_coverage" requests that the built-in "gl_SampleMaskIn[]" will 254 "gl_SampleMaskIn[]" only if conservative rasterization is enabled. [all …]
|
| /third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
| D | post-depth-coverage.msl23.frag | 11 [[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_… 14 out.FragColor = float4(float(gl_SampleMaskIn));
|
| D | post-depth-coverage.ios.msl2.frag | 11 [[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_… 14 out.FragColor = float4(float(gl_SampleMaskIn));
|
| D | sample-mask-in-and-out.fixed-sample-mask.frag | 12 fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]]) 16 out.gl_SampleMask = (gl_SampleMaskIn & 0x22);
|
| D | sample-mask-in-and-out.fixed-sample-mask.force-sample.frag | 12 fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]], uint gl_SampleID [[sample_id]]) 16 out.gl_SampleMask = (gl_SampleMaskIn & 0x22 & (1 << gl_SampleID));
|
| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
| D | post-depth-coverage.msl23.frag | 11 [[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_… 14 out.FragColor = float4(float(gl_SampleMaskIn));
|
| D | post-depth-coverage.ios.msl2.frag | 11 [[ early_fragment_tests ]] fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask, post_depth_… 14 out.FragColor = float4(float(gl_SampleMaskIn));
|
| D | sample-mask-in-and-out.fixed-sample-mask.frag | 12 fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]]) 16 out.gl_SampleMask = (gl_SampleMaskIn & 0x22);
|
| D | sample-mask-in-and-out.fixed-sample-mask.force-sample.frag | 12 fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]], uint gl_SampleID [[sample_id]]) 16 out.gl_SampleMask = (gl_SampleMaskIn & 0x22 & (1 << gl_SampleID));
|
| /third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
| D | sample-mask-in-and-out.fixed-sample-mask.force-sample.frag | 8 gl_SampleMask[0] = gl_SampleMaskIn[0];
|
| D | sample-mask-in-and-out.fixed-sample-mask.frag | 8 gl_SampleMask[0] = gl_SampleMaskIn[0];
|
| D | post-depth-coverage.msl23.frag | 10 FragColor = vec4(gl_SampleMaskIn[0]);
|
| D | post-depth-coverage.ios.msl2.frag | 10 FragColor = vec4(gl_SampleMaskIn[0]);
|
| /third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
| D | sample-mask-in-and-out.frag | 8 gl_SampleMask[0] = gl_SampleMaskIn[0];
|
| D | sample-mask-in.frag | 7 if ((gl_SampleMaskIn[0] & (1 << gl_SampleID)) != 0)
|
| /third_party/openGLES/extensions/OES/ |
| D | OES_sample_variables.txt | 129 The built-in variable gl_SampleMaskIn is an integer array holding 145 set in gl_SampleMaskIn. 229 in highp int gl_SampleMaskIn[(gl_MaxSamples+31)/32]; 248 For the both the input array gl_SampleMaskIn[] and the output 249 array gl_SampleMask[], bit B of mask M (gl_SampleMaskIn[M] 254 The input variable gl_SampleMaskIn indicates the set of samples covered 322 7- added gl_SampleMaskIn from ARB_gpu_shader5 377 (5) How does one know the size of the gl_SampleMaskIn/gl_SampleMask 403 10 2019-01-10 Jon Leech Clarify the requirements on gl_SampleMaskIn
|
| /third_party/skia/third_party/externals/spirv-cross/shaders/frag/ |
| D | post-depth-coverage.frag | 10 FragColor = vec4(gl_SampleMaskIn[0]);
|
1234