Searched refs:gl_SamplePosition (Results 1 – 25 of 51) sorted by relevance
123
| /third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
| D | sample-position-func.frag | 19 float4 getColor(thread const int& i, thread float2& gl_SamplePosition) 21 return float4(gl_SamplePosition, float(i), 1.0); 27 float2 gl_SamplePosition = get_sample_position(gl_SampleID); 29 out.FragColor = getColor(param, gl_SamplePosition);
|
| D | sample-position.frag | 14 float2 gl_SamplePosition = get_sample_position(gl_SampleID); 15 out.FragColor = float4(gl_SamplePosition, float(gl_SampleID), 1.0);
|
| D | sample-rate-frag-coord-sample-pos.frag | 15 float2 gl_SamplePosition = get_sample_position(gl_SampleID); 16 out.FragColor = tex.sample(texSmplr, (gl_FragCoord.xy - gl_SamplePosition));
|
| /third_party/glslang/Test/baseResults/ |
| D | spv.samplePosition.frag.out | 14 Name 9 "gl_SamplePosition" 17 Decorate 9(gl_SamplePosition) BuiltIn SamplePosition 25 9(gl_SamplePosition): 8(ptr) Variable Input 39 13: 12(ptr) AccessChain 9(gl_SamplePosition) 11
|
| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/ |
| D | sample-position.frag | 14 float2 gl_SamplePosition = get_sample_position(gl_SampleID); 15 out.FragColor = float4(gl_SamplePosition, float(gl_SampleID), 1.0);
|
| D | sample-position-func.frag | 19 float2 gl_SamplePosition = get_sample_position(gl_SampleID); 20 out.FragColor = float4(gl_SamplePosition, float(in.index), 1.0);
|
| D | sample-rate-frag-coord-sample-pos.frag | 15 float2 gl_SamplePosition = get_sample_position(gl_SampleID); 16 out.FragColor = tex.sample(texSmplr, (gl_FragCoord.xy - gl_SamplePosition));
|
| /third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
| D | ARB_sample_shading.txt | 145 The built-in read-only variable gl_SamplePosition contains the 147 The x and y components of gl_SamplePosition contain the sub-pixel 153 gl_SamplePosition will always be (0.5, 0.5). 175 in vec2 gl_SamplePosition; 274 The built-in read-only variable gl_SamplePosition contains the 276 buffer. The x and y components of gl_SamplePosition contain the 287 vec2 gl_SamplePosition; 342 RESOLVED: Yes. The variables "gl_SampleID" and "gl_SamplePosition" 347 10) Does gl_SamplePosition need to support layout() qualifiers such as 354 support anything like "gl_SamplePosition", and Direct3D versions that do [all …]
|
| /third_party/openGLES/extensions/ARB/ |
| D | ARB_sample_shading.txt | 155 The built-in read-only variable gl_SamplePosition contains the 157 The x and y components of gl_SamplePosition contain the sub-pixel 163 gl_SamplePosition will always be (0.5, 0.5). 185 in vec2 gl_SamplePosition; 284 The built-in read-only variable gl_SamplePosition contains the 286 buffer. The x and y components of gl_SamplePosition contain the 297 vec2 gl_SamplePosition; 352 RESOLVED: Yes. The variables "gl_SampleID" and "gl_SamplePosition" 357 10) Does gl_SamplePosition need to support layout() qualifiers such as 364 support anything like "gl_SamplePosition", and Direct3D versions that do [all …]
|
| /third_party/openGLES/extensions/QCOM/ |
| D | QCOM_shader_framebuffer_fetch_rate.txt | 60 gl_SamplePosition 107 "Using gl_SamplePosition in a fragment shader causes the entire shader to 111 "Using gl_SamplePosition in a fragment shader causes the entire shader to 113 enabled, any use of gl_SamplePosition will result in a compile or link 190 gl_SamplePosition contains the position of the current sample within the 200 reference to gl_SamplePosition will cause a compile or link error." 232 per-sample built-ins like gl_SampleID and gl_SamplePosition?
|
| /third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
| D | OES_sample_variables.txt | 71 are used (gl_SampleID and gl_SamplePosition), implementations must 109 The built-in read-only variable gl_SamplePosition contains the 111 The x and y components of gl_SamplePosition contain the sub-pixel 117 gl_SamplePosition will always be (0.5, 0.5). 134 gl_SamplePosition variables, only the bit for the current sample is 220 in mediump vec2 gl_SamplePosition; 233 The input variable gl_SamplePosition contains the 235 buffer. The x and y components of gl_SamplePosition contain the 342 qualifiers, what precision should be used for gl_SamplePosition? 402 Changed gl_SamplePosition to mediump.
|
| /third_party/vk-gl-cts/doc/testspecs/GLES31/ |
| D | functional.shaders.sample_variables.txt | 57 sample_pos.correctness.* cases verify gl_SamplePosition built-in variable 59 with a verifier fragment shader. Fragment shader compares gl_SamplePosition 61 varying. gl_SamplePosition should be equal to the fractional part of the 66 gl_SamplePosition value and value legality (range check) to the color channels.
|
| /third_party/openGLES/extensions/OES/ |
| D | OES_sample_variables.txt | 81 are used (gl_SampleID and gl_SamplePosition), implementations must 119 The built-in read-only variable gl_SamplePosition contains the 121 The x and y components of gl_SamplePosition contain the sub-pixel 127 gl_SamplePosition will always be (0.5, 0.5). 144 gl_SamplePosition variables, only the bit for the current sample is 228 in mediump vec2 gl_SamplePosition; 241 The input variable gl_SamplePosition contains the 243 buffer. The x and y components of gl_SamplePosition contain the 350 qualifiers, what precision should be used for gl_SamplePosition? 412 Changed gl_SamplePosition to mediump.
|
| /third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
| D | sample-position.frag | 7 FragColor = vec4(gl_SamplePosition, gl_SampleID, 1.0);
|
| D | sample-rate-frag-coord-sample-pos.frag | 9 FragColor = texture(tex, gl_FragCoord.xy - gl_SamplePosition);
|
| D | sample-position-func.frag | 9 return vec4(gl_SamplePosition, i, 1.0);
|
| /third_party/glslang/Test/ |
| D | spv.samplePosition.frag | 8 if (gl_SamplePosition.y < 0.5)
|
| /third_party/skia/third_party/externals/spirv-cross/shaders/frag/ |
| D | sample-parameter.frag | 9 FragColor = gl_SamplePosition + vec2(gl_SampleMaskIn[0]) + float(gl_SampleID);
|
| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/ |
| D | sample-parameter.frag | 10 FragColor = (gl_SamplePosition + vec2(float(gl_SampleMaskIn[0]))) + vec2(float(gl_SampleID));
|
| /third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/ |
| D | sample-parameter.frag | 10 FragColor = (gl_SamplePosition + vec2(float(gl_SampleMaskIn[0]))) + vec2(float(gl_SampleID));
|
| /third_party/mesa3d/docs/relnotes/ |
| D | 18.2.2.rst | 89 - glsl_to_tgsi: invert gl_SamplePosition.y for the default framebuffer
|
| /third_party/openGLES/extensions/EXT/ |
| D | EXT_raster_multisample.txt | 411 gl_NumSamples, gl_SamplePosition? 417 gl_SamplePosition is intended to reflect the location of the fragment being 420 gl_SamplePosition may just contain the location of the pixel center.
|
| D | EXT_multisample_compatibility.txt | 166 gl_SamplePosition variable: 169 disabled, gl_SamplePosition will always be (0.5, 0.5)."
|
| /third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
| D | EXT_raster_multisample.txt | 411 gl_NumSamples, gl_SamplePosition? 417 gl_SamplePosition is intended to reflect the location of the fragment being 420 gl_SamplePosition may just contain the location of the pixel center.
|
| D | EXT_multisample_compatibility.txt | 166 gl_SamplePosition variable: 169 disabled, gl_SamplePosition will always be (0.5, 0.5)."
|
123