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Searched refs:gl_SamplePosition (Results 1 – 25 of 51) sorted by relevance

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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dsample-position-func.frag19 float4 getColor(thread const int& i, thread float2& gl_SamplePosition)
21 return float4(gl_SamplePosition, float(i), 1.0);
27 float2 gl_SamplePosition = get_sample_position(gl_SampleID);
29 out.FragColor = getColor(param, gl_SamplePosition);
Dsample-position.frag14 float2 gl_SamplePosition = get_sample_position(gl_SampleID);
15 out.FragColor = float4(gl_SamplePosition, float(gl_SampleID), 1.0);
Dsample-rate-frag-coord-sample-pos.frag15 float2 gl_SamplePosition = get_sample_position(gl_SampleID);
16 out.FragColor = tex.sample(texSmplr, (gl_FragCoord.xy - gl_SamplePosition));
/third_party/glslang/Test/baseResults/
Dspv.samplePosition.frag.out14 Name 9 "gl_SamplePosition"
17 Decorate 9(gl_SamplePosition) BuiltIn SamplePosition
25 9(gl_SamplePosition): 8(ptr) Variable Input
39 13: 12(ptr) AccessChain 9(gl_SamplePosition) 11
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/frag/
Dsample-position.frag14 float2 gl_SamplePosition = get_sample_position(gl_SampleID);
15 out.FragColor = float4(gl_SamplePosition, float(gl_SampleID), 1.0);
Dsample-position-func.frag19 float2 gl_SamplePosition = get_sample_position(gl_SampleID);
20 out.FragColor = float4(gl_SamplePosition, float(in.index), 1.0);
Dsample-rate-frag-coord-sample-pos.frag15 float2 gl_SamplePosition = get_sample_position(gl_SampleID);
16 out.FragColor = tex.sample(texSmplr, (gl_FragCoord.xy - gl_SamplePosition));
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_sample_shading.txt145 The built-in read-only variable gl_SamplePosition contains the
147 The x and y components of gl_SamplePosition contain the sub-pixel
153 gl_SamplePosition will always be (0.5, 0.5).
175 in vec2 gl_SamplePosition;
274 The built-in read-only variable gl_SamplePosition contains the
276 buffer. The x and y components of gl_SamplePosition contain the
287 vec2 gl_SamplePosition;
342 RESOLVED: Yes. The variables "gl_SampleID" and "gl_SamplePosition"
347 10) Does gl_SamplePosition need to support layout() qualifiers such as
354 support anything like "gl_SamplePosition", and Direct3D versions that do
[all …]
/third_party/openGLES/extensions/ARB/
DARB_sample_shading.txt155 The built-in read-only variable gl_SamplePosition contains the
157 The x and y components of gl_SamplePosition contain the sub-pixel
163 gl_SamplePosition will always be (0.5, 0.5).
185 in vec2 gl_SamplePosition;
284 The built-in read-only variable gl_SamplePosition contains the
286 buffer. The x and y components of gl_SamplePosition contain the
297 vec2 gl_SamplePosition;
352 RESOLVED: Yes. The variables "gl_SampleID" and "gl_SamplePosition"
357 10) Does gl_SamplePosition need to support layout() qualifiers such as
364 support anything like "gl_SamplePosition", and Direct3D versions that do
[all …]
/third_party/openGLES/extensions/QCOM/
DQCOM_shader_framebuffer_fetch_rate.txt60 gl_SamplePosition
107 "Using gl_SamplePosition in a fragment shader causes the entire shader to
111 "Using gl_SamplePosition in a fragment shader causes the entire shader to
113 enabled, any use of gl_SamplePosition will result in a compile or link
190 gl_SamplePosition contains the position of the current sample within the
200 reference to gl_SamplePosition will cause a compile or link error."
232 per-sample built-ins like gl_SampleID and gl_SamplePosition?
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_sample_variables.txt71 are used (gl_SampleID and gl_SamplePosition), implementations must
109 The built-in read-only variable gl_SamplePosition contains the
111 The x and y components of gl_SamplePosition contain the sub-pixel
117 gl_SamplePosition will always be (0.5, 0.5).
134 gl_SamplePosition variables, only the bit for the current sample is
220 in mediump vec2 gl_SamplePosition;
233 The input variable gl_SamplePosition contains the
235 buffer. The x and y components of gl_SamplePosition contain the
342 qualifiers, what precision should be used for gl_SamplePosition?
402 Changed gl_SamplePosition to mediump.
/third_party/vk-gl-cts/doc/testspecs/GLES31/
Dfunctional.shaders.sample_variables.txt57 sample_pos.correctness.* cases verify gl_SamplePosition built-in variable
59 with a verifier fragment shader. Fragment shader compares gl_SamplePosition
61 varying. gl_SamplePosition should be equal to the fractional part of the
66 gl_SamplePosition value and value legality (range check) to the color channels.
/third_party/openGLES/extensions/OES/
DOES_sample_variables.txt81 are used (gl_SampleID and gl_SamplePosition), implementations must
119 The built-in read-only variable gl_SamplePosition contains the
121 The x and y components of gl_SamplePosition contain the sub-pixel
127 gl_SamplePosition will always be (0.5, 0.5).
144 gl_SamplePosition variables, only the bit for the current sample is
228 in mediump vec2 gl_SamplePosition;
241 The input variable gl_SamplePosition contains the
243 buffer. The x and y components of gl_SamplePosition contain the
350 qualifiers, what precision should be used for gl_SamplePosition?
412 Changed gl_SamplePosition to mediump.
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dsample-position.frag7 FragColor = vec4(gl_SamplePosition, gl_SampleID, 1.0);
Dsample-rate-frag-coord-sample-pos.frag9 FragColor = texture(tex, gl_FragCoord.xy - gl_SamplePosition);
Dsample-position-func.frag9 return vec4(gl_SamplePosition, i, 1.0);
/third_party/glslang/Test/
Dspv.samplePosition.frag8 if (gl_SamplePosition.y < 0.5)
/third_party/skia/third_party/externals/spirv-cross/shaders/frag/
Dsample-parameter.frag9 FragColor = gl_SamplePosition + vec2(gl_SampleMaskIn[0]) + float(gl_SampleID);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Dsample-parameter.frag10 FragColor = (gl_SamplePosition + vec2(float(gl_SampleMaskIn[0]))) + vec2(float(gl_SampleID));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/
Dsample-parameter.frag10 FragColor = (gl_SamplePosition + vec2(float(gl_SampleMaskIn[0]))) + vec2(float(gl_SampleID));
/third_party/mesa3d/docs/relnotes/
D18.2.2.rst89 - glsl_to_tgsi: invert gl_SamplePosition.y for the default framebuffer
/third_party/openGLES/extensions/EXT/
DEXT_raster_multisample.txt411 gl_NumSamples, gl_SamplePosition?
417 gl_SamplePosition is intended to reflect the location of the fragment being
420 gl_SamplePosition may just contain the location of the pixel center.
DEXT_multisample_compatibility.txt166 gl_SamplePosition variable:
169 disabled, gl_SamplePosition will always be (0.5, 0.5)."
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_raster_multisample.txt411 gl_NumSamples, gl_SamplePosition?
417 gl_SamplePosition is intended to reflect the location of the fragment being
420 gl_SamplePosition may just contain the location of the pixel center.
DEXT_multisample_compatibility.txt166 gl_SamplePosition variable:
169 disabled, gl_SamplePosition will always be (0.5, 0.5)."

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