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Searched refs:gl_uniform_buffer_variable (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlink_uniform_blocks.cpp38 ubo_visitor(void *mem_ctx, gl_uniform_buffer_variable *variables, in ubo_visitor()
61 gl_uniform_buffer_variable *variables;
114 gl_uniform_buffer_variable *v = &this->variables[this->index++]; in visit_field()
223 gl_uniform_buffer_variable *variables,
239 ubo_visitor *parcel, gl_uniform_buffer_variable *variables, in process_block_array()
271 ubo_visitor *parcel, gl_uniform_buffer_variable *variables, in process_block_array_leaf()
360 gl_uniform_buffer_variable *variables = in create_buffer_blocks()
361 ralloc_array(blocks, gl_uniform_buffer_variable, num_variables); in create_buffer_blocks()
554 struct gl_uniform_buffer_variable, in link_cross_validate_uniform_block()
565 struct gl_uniform_buffer_variable *ubo_var = in link_cross_validate_uniform_block()
Dgl_nir_link_uniform_blocks.c198 struct gl_uniform_buffer_variable, in link_cross_validate_uniform_block()
339 struct gl_uniform_buffer_variable *variables, in fill_individual_variable()
371 struct gl_uniform_buffer_variable *variables, in iterate_type_fill_variables()
417 struct gl_uniform_buffer_variable **out_variables, in allocate_uniform_blocks()
453 struct gl_uniform_buffer_variable *variables = in allocate_uniform_blocks()
454 rzalloc_array(blocks, struct gl_uniform_buffer_variable, *num_variables); in allocate_uniform_blocks()
463 struct gl_uniform_buffer_variable *variables, in fill_block()
551 struct gl_uniform_buffer_variable *variables = NULL; in link_linked_shader_uniform_blocks()
Dgl_nir_link_uniforms.c1852 const struct gl_uniform_buffer_variable *const ubo_var = in gl_nir_link_uniforms()
Dserialize.cpp172 rzalloc_array(prog->data, struct gl_uniform_buffer_variable, in read_buffer_block()
/third_party/mesa3d/src/mesa/main/
Dshader_types.h826 struct gl_uniform_buffer_variable struct
854 struct gl_uniform_buffer_variable *Uniforms; argument
Dshader_query.cpp880 struct gl_uniform_buffer_variable uni = block->Uniforms[index]; in _mesa_program_resource_find_active_variable()