Searched refs:inputAssemblyState (Results 1 – 8 of 8) sorted by relevance
671 VkPipelineInputAssemblyStateCreateInfo inputAssemblyState; in generateWork() local768 deMemset(&inputAssemblyState, 0xcd, sizeof(inputAssemblyState)); in generateWork()769 inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in generateWork()770 inputAssemblyState.pNext = DE_NULL; in generateWork()771 inputAssemblyState.flags = 0u; in generateWork()772 inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; in generateWork()773 inputAssemblyState.primitiveRestartEnable = false; in generateWork()872 pipelineState.pInputAssemblyState = &inputAssemblyState; in generateWork()
310 …const VkPipelineInputAssemblyStateCreateInfo *inputAssemblyState = pCreateInfo->pInputAssemblyStat… in GraphicsState() local312 if(inputAssemblyState->flags != 0) in GraphicsState()318 primitiveRestartEnable = (inputAssemblyState->primitiveRestartEnable != VK_FALSE); in GraphicsState()319 topology = inputAssemblyState->topology; in GraphicsState()
229 vk::PipelineInputAssemblyStateCreateInfo inputAssemblyState; in createGraphicsPipeline() local230 inputAssemblyState.topology = vk::PrimitiveTopology::eTriangleList; in createGraphicsPipeline()293 pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState; in createGraphicsPipeline()
608 VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = {}; in initializePipeline() local650 sizeof(inputAssemblyState) + sizeof(viewportState) + sizeof(rasterState) + in initializePipeline()722 inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in initializePipeline()723 inputAssemblyState.flags = 0; in initializePipeline()724 inputAssemblyState.topology = in initializePipeline()726 inputAssemblyState.primitiveRestartEnable = in initializePipeline()835 createInfo.pInputAssemblyState = &inputAssemblyState; in initializePipeline()
1714 VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = {}; in initializePipeline() local1794 sizeof(inputAssemblyState) + sizeof(viewportState) + sizeof(rasterState) + in initializePipeline()1893 inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in initializePipeline()1894 inputAssemblyState.flags = 0; in initializePipeline()1895 inputAssemblyState.topology = in initializePipeline()1906 inputAssemblyState.primitiveRestartEnable = in initializePipeline()2116 createInfo.pInputAssemblyState = &inputAssemblyState; in initializePipeline()
1090 const VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = in create() local1203 …&inputAssemblyState, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyStat… in create()
1696 const VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = in createMultiple() local1792 &inputAssemblyState, in createMultiple()
1912 const VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = in createSubpassPipeline() local2066 … &inputAssemblyState, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; in createSubpassPipeline()