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Searched refs:level_width (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_image.c113 uint32_t level_width, level_height, level_depth; in v3d_setup_slices() local
115 level_width = u_minify(width, i); in v3d_setup_slices()
118 level_width = u_minify(pot_width, i); in v3d_setup_slices()
128 level_width *= 2; in v3d_setup_slices()
132 level_width = DIV_ROUND_UP(level_width, block_width); in v3d_setup_slices()
138 level_width = align(level_width, 64 / image->cpp); in v3d_setup_slices()
141 (level_width <= utile_w || level_height <= utile_h)) { in v3d_setup_slices()
143 level_width = align(level_width, utile_w); in v3d_setup_slices()
145 } else if ((i != 0 || !uif_top) && level_width <= uif_block_w) { in v3d_setup_slices()
147 level_width = align(level_width, uif_block_w); in v3d_setup_slices()
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/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_resource.c72 int level_width = slice->stride / rsc->cpp; in v3d_debug_resource_layout() local
87 level_width, in v3d_debug_resource_layout()
566 uint32_t level_width, level_height, level_depth; in v3d_setup_slices() local
568 level_width = u_minify(width, i); in v3d_setup_slices()
571 level_width = u_minify(pot_width, i); in v3d_setup_slices()
580 level_width *= 2; in v3d_setup_slices()
584 level_width = DIV_ROUND_UP(level_width, block_width); in v3d_setup_slices()
590 level_width = align(level_width, 64 / rsc->cpp); in v3d_setup_slices()
593 (level_width <= utile_w || in v3d_setup_slices()
596 level_width = align(level_width, utile_w); in v3d_setup_slices()
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/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_resource.c373 uint32_t level_width, level_height; in vc4_setup_slices() local
375 level_width = width; in vc4_setup_slices()
378 level_width = u_minify(pot_width, i); in vc4_setup_slices()
386 level_width = align(level_width, 32); in vc4_setup_slices()
389 level_width = align(level_width, utile_w); in vc4_setup_slices()
392 if (vc4_size_is_lt(level_width, level_height, in vc4_setup_slices()
395 level_width = align(level_width, utile_w); in vc4_setup_slices()
399 level_width = align(level_width, in vc4_setup_slices()
407 slice->stride = (level_width * rsc->cpp * in vc4_setup_slices()
427 level_width, level_height, in vc4_setup_slices()
/third_party/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_validate.c680 uint32_t level_width = max(width >> i, 1u); in reloc_tex() local
687 size_is_lt(level_width, level_height, cpp)) { in reloc_tex()
693 aligned_width = round_up(level_width, utile_w * 8); in reloc_tex()
697 aligned_width = round_up(level_width, utile_w); in reloc_tex()
701 aligned_width = round_up(level_width, utile_w); in reloc_tex()
711 i, level_width, level_height, in reloc_tex()
/third_party/mesa3d/src/intel/vulkan/
Danv_blorp.c1033 const unsigned level_width = anv_minify(image->vk.extent.width, level); in anv_CmdClearColorImage() local
1049 0, 0, level_width, level_height, in anv_CmdClearColorImage()
1112 const unsigned level_width = anv_minify(image->vk.extent.width, level); in anv_CmdClearDepthStencilImage() local
1120 0, 0, level_width, level_height, in anv_CmdClearDepthStencilImage()
1132 0, 0, level_width, level_height, in anv_CmdClearDepthStencilImage()
1927 uint32_t level_width = anv_minify(surf.surf->logical_level0_px.w, level); in anv_image_ccs_op() local
1968 0, 0, level_width, level_height); in anv_image_ccs_op()
/third_party/mesa3d/src/intel/blorp/
Dblorp_blit.c2799 ASSERTED const uint32_t level_width = in blorp_surf_convert_to_uncompressed() local
2803 assert(*width % fmtl->bw == 0 || *x + *width == level_width); in blorp_surf_convert_to_uncompressed()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst1950 - anv/blorp: Use the isl_surf for computing level_width/height in anv_image_ccs_op