Searched refs:mRenderToTextureSamples (Results 1 – 2 of 2) sorted by relevance
56 mRenderToTextureSamples(kDefaultRenderToTextureSamples) in FramebufferAttachment()85 std::swap(mRenderToTextureSamples, other.mRenderToTextureSamples); in operator =()132 mRenderToTextureSamples = type == GL_RENDERBUFFER ? kDefaultRenderToTextureSamples : samples; in attach()227 ASSERT(mRenderToTextureSamples == kDefaultRenderToTextureSamples || mType == GL_TEXTURE); in isRenderToTexture()234 return mRenderToTextureSamples != kDefaultRenderToTextureSamples; in isRenderToTexture()239 ASSERT(mRenderToTextureSamples == kDefaultRenderToTextureSamples || mType == GL_TEXTURE); in getRenderToTextureSamples()245 return mRenderToTextureSamples; in getRenderToTextureSamples()272 mRenderToTextureSamples != other.mRenderToTextureSamples) in operator ==()
203 GLsizei mRenderToTextureSamples; variable