| /third_party/skia/resources/sksl/intrinsics/ |
| D | MatrixCompMultES3.sksl | 4 const float2x3 f23 = matrixCompMult(float2x3(4), float2x3(5)); 5 const half3x2 h32 = matrixCompMult(half3x2(5), half3x2(3)); 6 half2x4 h24 = matrixCompMult(half2x4(9, 9, 9, 9, 9, 9, 9, 9), 8 half4x2 h42 = matrixCompMult(half4x2(1, 2, 3, 4, 5, 6, 7, 8), 10 const float3x4 f34 = matrixCompMult(float3x4(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12), 12 float4x3 f43 = matrixCompMult(float4x3(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12),
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| D | MatrixCompMultES2.sksl | 6 half2x2 h22 = matrixCompMult(half2x2(5, 5, 5, 5), half2x2(0, 1, 2, 3)); 7 const half4x4 h44 = matrixCompMult(half4x4(0.5), half4x4(1, 2, 3, 4, 11 float2x2 f22 = matrixCompMult(testMatrix2x2, float2x2(1)); 12 half3x3 h33 = matrixCompMult(testMatrix3x3, half3x3(2,2,2,2,2,2,2,2,2));
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| /third_party/glslang/Test/ |
| D | 120.frag | 141 mat2 r2 = matrixCompMult(m22, m22); 142 mat3 r3 = matrixCompMult(m33, m33); 143 mat4 r4 = matrixCompMult(m44, m44); 145 mat2x3 r23 = matrixCompMult(m23, m23); 146 mat2x4 r24 = matrixCompMult(m24, m24); 147 mat3x2 r32 = matrixCompMult(m32, m32); 148 mat3x4 r34 = matrixCompMult(m34, m34); 149 mat4x2 r42 = matrixCompMult(m42, m42); 150 mat4x3 r43 = matrixCompMult(m43, m43); 152 mat3x2 rfoo1 = matrixCompMult(m23, m32); // ERROR [all …]
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| D | spv.400.frag | 210 dmat2v *= matrixCompMult(dmat2v, dmat2v); 211 dmat3v *= matrixCompMult(dmat3v, dmat3v); 212 dmat4v *= matrixCompMult(dmat4v, dmat4v); 213 dmat2x3v = matrixCompMult(dmat2x3v, dmat2x3v); // For now, relying on no dead-code elimination 214 dmat2x4v = matrixCompMult(dmat2x4v, dmat2x4v); 215 dmat3x2v = matrixCompMult(dmat3x2v, dmat3x2v); 216 dmat3x4v = matrixCompMult(dmat3x4v, dmat3x4v); 217 dmat4x2v = matrixCompMult(dmat4x2v, dmat4x2v); 218 dmat4x3v = matrixCompMult(dmat4x3v, dmat4x3v);
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| D | 400.geom | 303 dmat2v *= matrixCompMult(dmat2v, dmat2v); 304 dmat3v *= matrixCompMult(dmat3v, dmat3v); 305 dmat4v *= matrixCompMult(dmat4v, dmat4v); 306 dmat2x3v = matrixCompMult(dmat2x3v, dmat2x3v); 307 dmat2x4v = matrixCompMult(dmat2x4v, dmat2x4v); 308 dmat3x2v = matrixCompMult(dmat3x2v, dmat3x2v); 309 dmat3x4v = matrixCompMult(dmat3x4v, dmat3x4v); 310 dmat4x2v = matrixCompMult(dmat4x2v, dmat4x2v); 311 dmat4x3v = matrixCompMult(dmat4x3v, dmat4x3v);
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| D | deepRvalue.frag | 20 mat4 mm = matrixCompMult(m, m); 24 float g = matrixCompMult(m, m)[2].y; // should be 29 * 29 = 841
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| D | spv.deepRvalue.frag | 20 mat4 mm = matrixCompMult(m, m); 24 float g = matrixCompMult(m, m)[2].y; // should be 29 * 29 = 841
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| D | spv.matrix2.frag | 36 FragColor *= matrixCompMult(m44, m44); 49 FragColor = vec4(FragColor * matrixCompMult(un34, un34), FragColor.w);
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| D | matrix2.frag | 36 FragColor *= matrixCompMult(m44, m44); 49 FragColor = vec4(FragColor * matrixCompMult(un34, un34), FragColor.w);
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| D | spv.matrix.frag | 21 sum34 /= matrixCompMult(m1, m2);
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| D | spv.float32.frag | 235 f32m3 = matrixCompMult(f32m1, f32m2);
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| D | spv.float64.frag | 230 f64m3 = matrixCompMult(f64m1, f64m2);
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| D | spv.float16.frag | 264 f16m3 = matrixCompMult(f16m1, f16m2);
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| /third_party/skia/tests/sksl/intrinsics/ |
| D | MatrixCompMultES3.glsl | 6 …mat2x4 h24 = matrixCompMult(mat2x4(9.0, 9.0, 9.0, 9.0, 9.0, 9.0, 9.0, 9.0), mat2x4(colorRed, color… 7 …mat4x2 h42 = matrixCompMult(mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0), mat4x2(colorRed, color…
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| D | MatrixCompMultES2.glsl | 9 mat2 f22 = matrixCompMult(testMatrix2x2, mat2(1.0)); 10 mat3 h33 = matrixCompMult(testMatrix3x3, mat3(2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0, 2.0));
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| D | MatrixCompMultES2.metal | 26 matrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) { 58 float2x2 f22 = matrixCompMult(_uniforms.testMatrix2x2, float2x2(1.0)); 59 …half3x3 h33 = matrixCompMult(_uniforms.testMatrix3x3, half3x3(half3(2.0h, 2.0h, 2.0h), half3(2.0h,…
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| D | MatrixCompMultES3.metal | 24 matrix<T, C, R> matrixCompMult(matrix<T, C, R> a, const matrix<T, C, R> b) { 61 …half2x4 h24 = matrixCompMult(half2x4(half4(9.0h, 9.0h, 9.0h, 9.0h), half4(9.0h, 9.0h, 9.0h, 9.0h))… 62 …half4x2 h42 = matrixCompMult(half4x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h), half2(5.0h, 6.0h), half…
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| /third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/ |
| D | builtin_function_declarations.txt | 165 mat2 matrixCompMult(mat2, mat2); 166 mat3 matrixCompMult(mat3, mat3); 167 mat4 matrixCompMult(mat4, mat4); 169 mat2x3 matrixCompMult(mat2x3, mat2x3); 170 mat3x2 matrixCompMult(mat3x2, mat3x2); 171 mat2x4 matrixCompMult(mat2x4, mat2x4); 172 mat4x2 matrixCompMult(mat4x2, mat4x2); 173 mat3x4 matrixCompMult(mat3x4, mat3x4); 174 mat4x3 matrixCompMult(mat4x3, mat4x3);
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| /third_party/skia/src/sksl/ |
| D | sksl_public.sksl | 154 $squareMat matrixCompMult($squareMat x, $squareMat y); 155 $squareHMat matrixCompMult($squareHMat x, $squareHMat y); 156 $es3 $mat matrixCompMult($mat x, $mat y); 157 $es3 $hmat matrixCompMult($hmat x, $hmat y);
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| D | SkSLIntrinsicList.h | 63 SKSL_INTRINSIC(matrixCompMult) \
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| /third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
| D | func_matrix.hpp | 104 GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
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| D | func_matrix.inl | 359 GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y) function 361 …GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult'…
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| /third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
| D | simd_mat4.hpp | 150 detail::fmat4x4SIMD matrixCompMult(
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| /third_party/skia/third_party/externals/spirv-cross/shaders/desktop-only/comp/ |
| D | fp64.desktop.comp | 77 dmat4 l = matrixCompMult(amat, amat);
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| /third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
| D | builtin_function_declarations.txt | 288 mat2 matrixCompMult(mat2, mat2); 289 mat3 matrixCompMult(mat3, mat3); 290 mat4 matrixCompMult(mat4, mat4); 292 mat2x3 matrixCompMult(mat2x3, mat2x3); 293 mat3x2 matrixCompMult(mat3x2, mat3x2); 294 mat2x4 matrixCompMult(mat2x4, mat2x4); 295 mat4x2 matrixCompMult(mat4x2, mat4x2); 296 mat3x4 matrixCompMult(mat3x4, mat3x4); 297 mat4x3 matrixCompMult(mat4x3, mat4x3);
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