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Searched refs:nir_foreach_function (Results 1 – 25 of 198) sorted by relevance

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/third_party/mesa3d/src/compiler/nir/
Dnir_metadata.c73 nir_foreach_function(function, shader) { in nir_shader_preserve_all_metadata()
89 nir_foreach_function(function, shader) { in nir_metadata_set_validation_flag()
106 nir_foreach_function(function, shader) { in nir_metadata_check_validation_flag()
Dnir_remove_dead_variables.c98 nir_foreach_function(function, shader) { in add_var_use_shader()
113 nir_foreach_function(function, shader) { in remove_dead_var_writes()
202 nir_foreach_function(function, shader) { in nir_remove_dead_variables()
214 nir_foreach_function(function, shader) { in nir_remove_dead_variables()
Dnir_dominance.c203 nir_foreach_function(function, shader) { in nir_calc_dominance()
296 nir_foreach_function(function, shader) { in nir_dump_dom_tree()
318 nir_foreach_function(function, shader) { in nir_dump_dom_frontier()
342 nir_foreach_function(function, shader) { in nir_dump_cfg()
Dnir_lower_scratch.c109 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch()
152 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch()
186 nir_foreach_function(function, shader) { in nir_lower_vars_to_scratch()
Dnir_lower_global_vars_to_local.c79 nir_foreach_function(function, shader) { in nir_lower_global_vars_to_local()
109 nir_foreach_function(function, shader) { in nir_lower_global_vars_to_local()
Dnir_lower_amul.c275 nir_foreach_function(function, shader) { in nir_lower_amul()
287 nir_foreach_function(function, shader) { in nir_lower_amul()
307 nir_foreach_function(function, shader) { in nir_lower_amul()
Dnir_lower_convert_alu_types.c113 nir_foreach_function(func, shader) { in nir_opt_simplify_convert_alu_types()
163 nir_foreach_function(func, shader) { in nir_lower_convert_alu_types()
Dnir_opt_cse.c72 nir_foreach_function(function, shader) { in nir_opt_cse()
Dnir_lower_indirect_derefs.c222 nir_foreach_function(function, shader) { in nir_lower_indirect_derefs()
238 nir_foreach_function(function, shader) { in nir_lower_indirect_var_derefs()
Dnir_opt_barriers.c77 nir_foreach_function(function, shader) { in nir_opt_combine_memory_barriers()
Dnir_lower_wpos_center.c95 nir_foreach_function(function, shader) { in nir_lower_wpos_center()
Dnir_lower_load_const_to_scalar.c95 nir_foreach_function(function, shader) { in nir_lower_load_const_to_scalar()
Dnir_lower_patch_vertices.c70 nir_foreach_function(function, nir) { in nir_lower_patch_vertices()
Dnir_lower_clip_halfz.c64 nir_foreach_function(function, shader) { in nir_lower_clip_halfz()
Dnir_gs_count_vertices.c67 nir_foreach_function(function, shader) { in nir_gs_count_vertices_and_primitives()
/third_party/mesa3d/src/compiler/spirv/
Dnir_lower_libclc.c45 nir_foreach_function(function, clc_shader) { in lower_clc_call_instr()
108 nir_foreach_function(function, shader) { in nir_lower_libclc()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir_move_varying_inputs.c189 nir_foreach_function (function, shader) { in ir3_nir_move_varying_inputs()
209 nir_foreach_function (function, shader) { in ir3_nir_move_varying_inputs()
/third_party/mesa3d/src/gallium/drivers/lima/ir/
Dlima_nir_duplicate_intrinsic.c143 nir_foreach_function(function, shader) { in lima_nir_duplicate_load_uniforms()
156 nir_foreach_function(function, shader) { in lima_nir_duplicate_load_inputs()
Dlima_nir_lower_uniform_to_scalar.c62 nir_foreach_function(function, shader) { in lima_nir_lower_uniform_to_scalar()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_nir.c35 nir_foreach_function(function, shader) { in etna_lower_io()
212 nir_foreach_function(function, shader) { in etna_lower_alu()
/third_party/mesa3d/src/intel/compiler/
Dbrw_kernel.c132 nir_foreach_function(func, nir) { in implement_intel_builtins()
314 nir_foreach_function(function, nir) { in brw_kernel_from_spirv()
414 nir_foreach_function(function, nir) { in brw_kernel_from_spirv()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_draw_helpers.c141 nir_foreach_function(function, shader) { in nir_lower_pstipple_fs()
237 nir_foreach_function(function, shader) { in nir_lower_aaline_fs()
359 nir_foreach_function(function, shader) { in nir_lower_aapoint_fs()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_nir_passes.c103 nir_foreach_function(function, nir) { in d3d12_lower_yflip()
150 nir_foreach_function(function, nir) { in d3d12_forward_front_face()
208 nir_foreach_function(function, nir) { in d3d12_lower_depth_range()
305 nir_foreach_function(function, nir) { in d3d12_lower_uint_cast()
475 nir_foreach_function(function, shader) { in d3d12_nir_invert_depth()
597 nir_foreach_function(function, nir) { in d3d12_lower_state_vars()
1125 nir_foreach_function(func, s) { in d3d12_write_0_to_new_varying()
/third_party/mesa3d/src/intel/vulkan/
Danv_nir_compute_push_layout.c45 nir_foreach_function(function, nir) { in anv_nir_compute_push_layout()
138 nir_foreach_function(function, nir) { in anv_nir_compute_push_layout()
/third_party/mesa3d/src/panfrost/midgard/
Dnir_fuse_io_16.c52 nir_foreach_function(function, shader) { in nir_fuse_io_16()

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