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Searched refs:nir_foreach_shader_out_variable (Results 1 – 25 of 51) sorted by relevance

123

/third_party/mesa3d/src/compiler/nir/
Dnir_lower_multiview.c208 nir_foreach_shader_out_variable(var, shader) { in nir_can_lower_multiview()
237 nir_foreach_shader_out_variable(var, shader) { in nir_lower_multiview()
Dnir_lower_clamp_color_outputs.c71 nir_foreach_shader_out_variable(var, state->shader) { in lower_intrinsic()
Dnir_lower_alpha_test.c65 nir_foreach_shader_out_variable(var, shader) { in nir_lower_alpha_test()
Dnir_linking_helpers.c196 nir_foreach_shader_out_variable(var, producer) { in nir_remove_unused_varyings()
547 nir_foreach_shader_out_variable(var, producer) { in gather_varying_component_info()
982 nir_foreach_shader_out_variable(var, producer) { in nir_link_xfb_varyings()
1330 nir_foreach_shader_out_variable(producer_var, producer) { in nir_link_varying_precision()
1656 nir_foreach_shader_out_variable(variable, producer) { in nir_assign_linked_io_var_locations()
1682 nir_foreach_shader_out_variable(variable, producer) { in nir_assign_linked_io_var_locations()
Dnir_propagate_invariant.c204 nir_foreach_shader_out_variable(var, shader) { in nir_propagate_invariant()
Dnir_gather_xfb_info.c206 nir_foreach_shader_out_variable(var, shader) { in nir_gather_xfb_info_with_varyings()
222 nir_foreach_shader_out_variable(var, shader) { in nir_gather_xfb_info_with_varyings()
Dnir_lower_clip.c199 nir_foreach_shader_out_variable(var, shader) { in find_clipvertex_and_position_outputs()
Dnir_lower_blend.c518 nir_foreach_shader_out_variable(var, shader) { in nir_lower_blend()
/third_party/mesa3d/src/gallium/drivers/i915/
D.clang-format60 - nir_foreach_shader_out_variable
/third_party/mesa3d/src/gallium/drivers/freedreno/
D.clang-format72 - nir_foreach_shader_out_variable
/third_party/mesa3d/src/freedreno/
D.clang-format72 - nir_foreach_shader_out_variable
/third_party/mesa3d/src/gallium/drivers/d3d12/
D.clang-format112 - nir_foreach_shader_out_variable
/third_party/mesa3d/src/compiler/glsl/
Dgl_nir_link_varyings.c133 nir_foreach_shader_out_variable(var, sh->Program->nir) { in process_xfb_layout_qualifiers()
158 nir_foreach_shader_out_variable(var, sh->Program->nir) { in process_xfb_layout_qualifiers()
2254 nir_foreach_shader_out_variable(var, producer) { in remove_unused_varyings()
2299 nir_foreach_shader_out_variable(var, producer) { in remove_unused_varyings()
2391 nir_foreach_shader_out_variable(output_var, producer->Program->nir) { in assign_initial_varying_locations()
2688 nir_foreach_shader_out_variable(var_out, producer->Program->nir) { in assign_final_varying_locations()
2721 nir_foreach_shader_out_variable(var_out, producer->Program->nir) { in assign_final_varying_locations()
2818 nir_foreach_shader_out_variable(var, producer->Program->nir) { in check_against_output_limit()
/third_party/mesa3d/src/panfrost/util/
Dpan_lower_writeout.c88 nir_foreach_shader_out_variable(var, nir) { in pan_nir_lower_zs_store()
/third_party/mesa3d/src/gallium/drivers/lima/ir/gp/
Dnir.c488 nir_foreach_shader_out_variable(var, nir) { in gpir_compile_nir()
493 nir_foreach_shader_out_variable(var, nir) { in gpir_compile_nir()
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c658 nir_foreach_shader_out_variable(var, shader) { in lower_fbfetch()
675 nir_foreach_shader_out_variable(var, s) { in check_psiz()
689 nir_foreach_shader_out_variable(var, nir) { in find_var_with_location_frac()
698 nir_foreach_shader_out_variable(var, nir) { in find_var_with_location_frac()
710 nir_foreach_shader_out_variable(var, nir) { in find_var_with_location_frac()
836 nir_foreach_shader_out_variable(var, zs->nir) { in update_so_info()
1849 nir_foreach_shader_out_variable(var, nir) { in split_blocks()
2119 nir_foreach_shader_out_variable(var, nir) { in zink_shader_compile()
3188 nir_foreach_shader_out_variable(var, nir) in zink_shader_create()
3195 nir_foreach_shader_out_variable(var, nir) { in zink_shader_create()
[all …]
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c50 nir_foreach_shader_out_variable(var, s) { in v3d_get_slot_for_driver_location()
183 nir_foreach_shader_out_variable(var, s) { in precompile_all_outputs()
215 nir_foreach_shader_out_variable(var, s) { in v3d_shader_precompile()
/third_party/mesa3d/src/imagination/
D.clang-format225 'nir_foreach_shader_out_variable',
/third_party/mesa3d/src/intel/compiler/
Dbrw_nir.c472 nir_foreach_shader_out_variable(var, nir) { in brw_nir_lower_vue_outputs()
484 nir_foreach_shader_out_variable(var, nir) { in brw_nir_lower_tcs_outputs()
510 nir_foreach_shader_out_variable(var, nir) { in brw_nir_lower_fs_outputs()
Dbrw_mesh.cpp105 nir_foreach_shader_out_variable(var, nir) { in brw_nir_lower_tue_outputs()
524 nir_foreach_shader_out_variable(var, nir) { in brw_nir_lower_mue_outputs()
/third_party/mesa3d/src/imagination/rogue/
Drogue_build_data.c327 nir_foreach_shader_out_variable (var, nir) { in collect_io_data_vs()
/third_party/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_logic_ops.c364 nir_foreach_shader_out_variable(var, c->s) { in v3d_nir_lower_logic_ops_block()
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dir2_nir.c141 nir_foreach_shader_out_variable (var, s) { in ir2_optimize_nir()
550 nir_foreach_shader_out_variable (var, ctx->nir) { in output_slot()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_blend.c583 nir_foreach_shader_out_variable(var, c->s) { in vc4_nir_lower_blend_block()
/third_party/mesa3d/src/microsoft/spirv_to_dxil/
Ddxil_spirv_nir.c408 nir_foreach_shader_out_variable(var, shader) { in dxil_spirv_nir_discard_point_size_var()

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