Searched refs:packFloat16Bit (Results 1 – 3 of 3) sorted by relevance
99 void packFloat16Bit (std::ostream& src, const std::vector<Symbol>& outputs) in packFloat16Bit() function246 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateVertexShader()258 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader()278 if (shaderSpec.packFloat16Bit) in generateVertexShader()279 packFloat16Bit(src, shaderSpec.outputs); in generateVertexShader()284 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader()365 packFloat16Bit(src, shaderSpec.outputs); in generateFragShaderOutAssign()534 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateFragmentShader()546 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragmentShader()566 …teFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix, shaderSpec.packFloat16Bit); in generateFragmentShader()[all …]
69 bool packFloat16Bit; member75 , packFloat16Bit (false) in ShaderSpec()
6403 m_spec.packFloat16Bit = context.isPackFloat16b; in PrecisionCase()6469 if (inputs16Bit || m_spec.packFloat16Bit) in testStatement()