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Searched refs:procType (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_scan.c608 const unsigned procType = info->processor; in scan_declaration() local
786 if (procType == PIPE_SHADER_FRAGMENT) in scan_declaration()
863 uint procType, i; in tgsi_scan_shader() local
882 procType = parse.FullHeader.Processor.Processor; in tgsi_scan_shader()
883 assert(procType == PIPE_SHADER_FRAGMENT || in tgsi_scan_shader()
884 procType == PIPE_SHADER_VERTEX || in tgsi_scan_shader()
885 procType == PIPE_SHADER_GEOMETRY || in tgsi_scan_shader()
886 procType == PIPE_SHADER_TESS_CTRL || in tgsi_scan_shader()
887 procType == PIPE_SHADER_TESS_EVAL || in tgsi_scan_shader()
888 procType == PIPE_SHADER_COMPUTE); in tgsi_scan_shader()
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/third_party/mesa3d/docs/relnotes/
D22.1.0.rst1110 - tgsi_translate: Make the procType public when translating.