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Searched refs:programPacked (Results 1 – 25 of 42) sorted by relevance

12

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gles_3_1_autogen.h14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \
33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \
38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \
40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \
42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \
44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \
54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \
56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \
58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \
60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \
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DvalidationES31.h41 ShaderProgramID programPacked);
74 ShaderProgramID programPacked,
79 ShaderProgramID programPacked,
84 ShaderProgramID programPacked,
90 ShaderProgramID programPacked,
95 ShaderProgramID programPacked,
101 ShaderProgramID programPacked,
106 ShaderProgramID programPacked,
112 ShaderProgramID programPacked,
118 ShaderProgramID programPacked,
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DvalidationES31_autogen.h24 ShaderProgramID programPacked);
95 ShaderProgramID programPacked,
112 ShaderProgramID programPacked,
117 ShaderProgramID programPacked,
122 ShaderProgramID programPacked,
130 ShaderProgramID programPacked,
161 ShaderProgramID programPacked,
166 ShaderProgramID programPacked,
172 ShaderProgramID programPacked,
177 ShaderProgramID programPacked,
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DvalidationGL41_autogen.h35 ShaderProgramID programPacked,
39 ShaderProgramID programPacked,
44 ShaderProgramID programPacked,
49 ShaderProgramID programPacked,
54 ShaderProgramID programPacked,
60 ShaderProgramID programPacked,
65 ShaderProgramID programPacked,
72 ShaderProgramID programPacked,
77 ShaderProgramID programPacked,
83 ShaderProgramID programPacked,
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DvalidationESEXT.cpp1784 ShaderProgramID programPacked) in ValidateActiveShaderProgramEXT() argument
1792 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgramEXT()
1898 ShaderProgramID programPacked, in ValidateProgramParameteriEXT() argument
1908 return ValidateProgramParameteriBase(context, entryPoint, programPacked, pname, value); in ValidateProgramParameteriEXT()
1913 ShaderProgramID programPacked, in ValidateProgramUniform1fEXT() argument
1923 return ValidateProgramUniform1fBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1fEXT()
1928 ShaderProgramID programPacked, in ValidateProgramUniform1fvEXT() argument
1939 return ValidateProgramUniform1fvBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1fvEXT()
1945 ShaderProgramID programPacked, in ValidateProgramUniform1iEXT() argument
1955 return ValidateProgramUniform1iBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1iEXT()
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DvalidationES31.cpp2098 ShaderProgramID programPacked) in ValidateActiveShaderProgram() argument
2106 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgram()
2212 ShaderProgramID programPacked, in ValidateProgramUniform1f() argument
2222 return ValidateProgramUniform1fBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1f()
2227 ShaderProgramID programPacked, in ValidateProgramUniform1fv() argument
2238 return ValidateProgramUniform1fvBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1fv()
2244 ShaderProgramID programPacked, in ValidateProgramUniform1i() argument
2254 return ValidateProgramUniform1iBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1i()
2259 ShaderProgramID programPacked, in ValidateProgramUniform1iv() argument
2270 return ValidateProgramUniform1ivBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1iv()
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DContext_gles_2_0_autogen.h15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
16 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \
53 void deleteProgram(ShaderProgramID programPacked); \
60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \
80 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
82 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
84 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \
86 GLint getAttribLocation(ShaderProgramID programPacked, const GLchar *name); \
94 void getProgramInfoLog(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \
96 void getProgramiv(ShaderProgramID programPacked, GLenum pname, GLint *params); \
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DContext_gl_4_autogen.h18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \
20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \
25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \
28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \
30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \
69 void programUniform1d(ShaderProgramID programPacked, UniformLocation locationPacked, \
71 void programUniform1dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
73 void programUniform2d(ShaderProgramID programPacked, UniformLocation locationPacked, \
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DContext_gles_3_0_autogen.h63 void getActiveUniformBlockName(ShaderProgramID programPacked, \
66 void getActiveUniformBlockiv(ShaderProgramID programPacked, \
69 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \
73 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \
79 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \
87 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \
89 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \
90 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \
92 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \
108 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \
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DvalidationESEXT_autogen.h313 ShaderProgramID programPacked,
348 ShaderProgramID programPacked,
355 ShaderProgramID programPacked,
558 ShaderProgramID programPacked,
565 ShaderProgramID programPacked,
626 ShaderProgramID programPacked,
683 ShaderProgramID programPacked,
690 ShaderProgramID programPacked,
697 ShaderProgramID programPacked,
850 ShaderProgramID programPacked,
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DvalidationES2_autogen.h24 ShaderProgramID programPacked,
28 ShaderProgramID programPacked,
159 ShaderProgramID programPacked);
179 ShaderProgramID programPacked,
237 ShaderProgramID programPacked,
246 ShaderProgramID programPacked,
255 ShaderProgramID programPacked,
261 ShaderProgramID programPacked,
289 ShaderProgramID programPacked,
295 ShaderProgramID programPacked,
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DvalidationGL4_autogen.h42 ShaderProgramID programPacked,
50 ShaderProgramID programPacked,
58 ShaderProgramID programPacked,
65 ShaderProgramID programPacked,
77 ShaderProgramID programPacked,
82 ShaderProgramID programPacked,
92 ShaderProgramID programPacked,
229 ShaderProgramID programPacked,
234 ShaderProgramID programPacked,
240 ShaderProgramID programPacked,
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DvalidationES3_autogen.h209 ShaderProgramID programPacked,
216 ShaderProgramID programPacked,
222 ShaderProgramID programPacked,
239 ShaderProgramID programPacked,
264 ShaderProgramID programPacked,
302 ShaderProgramID programPacked,
311 ShaderProgramID programPacked,
315 ShaderProgramID programPacked,
321 ShaderProgramID programPacked,
368 ShaderProgramID programPacked,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dcapture_gles_3_1_autogen.h25 ShaderProgramID programPacked);
97 ShaderProgramID programPacked,
114 ShaderProgramID programPacked,
120 ShaderProgramID programPacked,
126 ShaderProgramID programPacked,
134 ShaderProgramID programPacked,
166 ShaderProgramID programPacked,
171 ShaderProgramID programPacked,
177 ShaderProgramID programPacked,
182 ShaderProgramID programPacked,
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Dcapture_gles_3_1_autogen.cpp26 ShaderProgramID programPacked) in CaptureActiveShaderProgram() argument
31 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureActiveShaderProgram()
373 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() argument
380 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramInterfaceiv()
390 CaptureGetProgramInterfaceiv_params(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramInterfaceiv()
483 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() argument
490 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceIndex()
498 CaptureGetProgramResourceIndex_name(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramResourceIndex()
519 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() argument
526 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceLocation()
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Dcapture_gles_3_0_autogen.h212 ShaderProgramID programPacked,
219 ShaderProgramID programPacked,
225 ShaderProgramID programPacked,
242 ShaderProgramID programPacked,
268 ShaderProgramID programPacked,
307 ShaderProgramID programPacked,
316 ShaderProgramID programPacked,
321 ShaderProgramID programPacked,
327 ShaderProgramID programPacked,
384 ShaderProgramID programPacked,
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Dcapture_gles_2_0_autogen.h25 ShaderProgramID programPacked,
29 ShaderProgramID programPacked,
160 ShaderProgramID programPacked);
177 ShaderProgramID programPacked,
235 ShaderProgramID programPacked,
244 ShaderProgramID programPacked,
253 ShaderProgramID programPacked,
259 ShaderProgramID programPacked,
288 ShaderProgramID programPacked,
294 ShaderProgramID programPacked,
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Dcapture_gles_ext_autogen.h316 ShaderProgramID programPacked,
351 ShaderProgramID programPacked,
358 ShaderProgramID programPacked,
561 ShaderProgramID programPacked,
569 ShaderProgramID programPacked,
630 ShaderProgramID programPacked,
687 ShaderProgramID programPacked,
694 ShaderProgramID programPacked,
701 ShaderProgramID programPacked,
854 ShaderProgramID programPacked,
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Dcapture_gles_3_0_autogen.cpp827 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName() argument
835 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockName()
844 CaptureGetActiveUniformBlockName_length(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName()
861 CaptureGetActiveUniformBlockName_uniformBlockName(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName()
879 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv() argument
886 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockiv()
895 CaptureGetActiveUniformBlockiv_params(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockiv()
911 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv() argument
919 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformsiv()
926 CaptureGetActiveUniformsiv_uniformIndices(glState, isCallValid, programPacked, uniformCount, in CaptureGetActiveUniformsiv()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp34 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local
39 pipelinePacked, programPacked)); in GL_ActiveShaderProgram()
42 context->activeShaderProgram(pipelinePacked, programPacked); in GL_ActiveShaderProgram()
44 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in GL_ActiveShaderProgram()
454 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() local
459 programPacked, programInterface, pname, params)); in GL_GetProgramInterfaceiv()
462 context->getProgramInterfaceiv(programPacked, programInterface, pname, params); in GL_GetProgramInterfaceiv()
464 ANGLE_CAPTURE(GetProgramInterfaceiv, isCallValid, context, programPacked, programInterface, in GL_GetProgramInterfaceiv()
545 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() local
550 programPacked, programInterface, name)); in GL_GetProgramResourceIndex()
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Dentry_points_gles_ext_autogen.cpp1275 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramivRobustANGLE() local
1280 programPacked, pname, bufSize, length, params)); in GL_GetProgramivRobustANGLE()
1283 context->getProgramivRobust(programPacked, pname, bufSize, length, params); in GL_GetProgramivRobustANGLE()
1285 ANGLE_CAPTURE(GetProgramivRobustANGLE, isCallValid, context, programPacked, pname, bufSize, in GL_GetProgramivRobustANGLE()
1442 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformfvRobustANGLE() local
1448 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformfvRobustANGLE()
1451 context->getUniformfvRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformfvRobustANGLE()
1453 ANGLE_CAPTURE(GetUniformfvRobustANGLE, isCallValid, context, programPacked, locationPacked, in GL_GetUniformfvRobustANGLE()
1476 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformivRobustANGLE() local
1482 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformivRobustANGLE()
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Dentry_points_gles_2_0_autogen.cpp57 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local
62 programPacked, shaderPacked)); in GL_AttachShader()
65 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
67 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
84 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local
89 programPacked, index, name)); in GL_BindAttribLocation()
92 context->bindAttribLocation(programPacked, index, name); in GL_BindAttribLocation()
94 ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name); in GL_BindAttribLocation()
862 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local
866 ValidateDeleteProgram(context, angle::EntryPoint::GLDeleteProgram, programPacked)); in GL_DeleteProgram()
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Dentry_points_gles_3_0_autogen.cpp1049 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local
1055 context, angle::EntryPoint::GLGetActiveUniformBlockName, programPacked, in GL_GetActiveUniformBlockName()
1059 context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize, in GL_GetActiveUniformBlockName()
1062 ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked, in GL_GetActiveUniformBlockName()
1085 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local
1091 programPacked, uniformBlockIndexPacked, pname, params)); in GL_GetActiveUniformBlockiv()
1094 context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params); in GL_GetActiveUniformBlockiv()
1096 ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked, in GL_GetActiveUniformBlockiv()
1120 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local
1124 context, angle::EntryPoint::GLGetActiveUniformsiv, programPacked, in GL_GetActiveUniformsiv()
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/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_4_autogen.cpp389 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineName() local
394 programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineName()
397 context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, in GL_GetActiveSubroutineName()
400 ANGLE_CAPTURE(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, in GL_GetActiveSubroutineName()
425 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformName() local
430 programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineUniformName()
433 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, in GL_GetActiveSubroutineUniformName()
436 ANGLE_CAPTURE(GetActiveSubroutineUniformName, isCallValid, context, programPacked, in GL_GetActiveSubroutineUniformName()
460 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformiv() local
465 programPacked, shadertype, index, pname, values)); in GL_GetActiveSubroutineUniformiv()
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Dentry_points_gl_2_autogen.cpp41 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local
46 programPacked, shaderPacked)); in GL_AttachShader()
49 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
51 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
68 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local
73 programPacked, index, name)); in GL_BindAttribLocation()
76 context->bindAttribLocation(programPacked, index, name); in GL_BindAttribLocation()
78 ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name); in GL_BindAttribLocation()
204 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local
208 ValidateDeleteProgram(context, angle::EntryPoint::GLDeleteProgram, programPacked)); in GL_DeleteProgram()
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