| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | Context_gles_3_1_autogen.h | 14 void activeShaderProgram(ProgramPipelineID pipelinePacked, ShaderProgramID programPacked); \ 33 void getProgramInterfaceiv(ShaderProgramID programPacked, GLenum programInterface, \ 38 GLuint getProgramResourceIndex(ShaderProgramID programPacked, GLenum programInterface, \ 40 GLint getProgramResourceLocation(ShaderProgramID programPacked, GLenum programInterface, \ 42 void getProgramResourceName(ShaderProgramID programPacked, GLenum programInterface, \ 44 void getProgramResourceiv(ShaderProgramID programPacked, GLenum programInterface, \ 54 void programUniform1f(ShaderProgramID programPacked, UniformLocation locationPacked, \ 56 void programUniform1fv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 58 void programUniform1i(ShaderProgramID programPacked, UniformLocation locationPacked, \ 60 void programUniform1iv(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
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| D | validationES31.h | 41 ShaderProgramID programPacked); 74 ShaderProgramID programPacked, 79 ShaderProgramID programPacked, 84 ShaderProgramID programPacked, 90 ShaderProgramID programPacked, 95 ShaderProgramID programPacked, 101 ShaderProgramID programPacked, 106 ShaderProgramID programPacked, 112 ShaderProgramID programPacked, 118 ShaderProgramID programPacked, [all …]
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| D | validationES31_autogen.h | 24 ShaderProgramID programPacked); 95 ShaderProgramID programPacked, 112 ShaderProgramID programPacked, 117 ShaderProgramID programPacked, 122 ShaderProgramID programPacked, 130 ShaderProgramID programPacked, 161 ShaderProgramID programPacked, 166 ShaderProgramID programPacked, 172 ShaderProgramID programPacked, 177 ShaderProgramID programPacked, [all …]
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| D | validationGL41_autogen.h | 35 ShaderProgramID programPacked, 39 ShaderProgramID programPacked, 44 ShaderProgramID programPacked, 49 ShaderProgramID programPacked, 54 ShaderProgramID programPacked, 60 ShaderProgramID programPacked, 65 ShaderProgramID programPacked, 72 ShaderProgramID programPacked, 77 ShaderProgramID programPacked, 83 ShaderProgramID programPacked, [all …]
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| D | validationESEXT.cpp | 1784 ShaderProgramID programPacked) in ValidateActiveShaderProgramEXT() argument 1792 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgramEXT() 1898 ShaderProgramID programPacked, in ValidateProgramParameteriEXT() argument 1908 return ValidateProgramParameteriBase(context, entryPoint, programPacked, pname, value); in ValidateProgramParameteriEXT() 1913 ShaderProgramID programPacked, in ValidateProgramUniform1fEXT() argument 1923 return ValidateProgramUniform1fBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1fEXT() 1928 ShaderProgramID programPacked, in ValidateProgramUniform1fvEXT() argument 1939 return ValidateProgramUniform1fvBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1fvEXT() 1945 ShaderProgramID programPacked, in ValidateProgramUniform1iEXT() argument 1955 return ValidateProgramUniform1iBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1iEXT() [all …]
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| D | validationES31.cpp | 2098 ShaderProgramID programPacked) in ValidateActiveShaderProgram() argument 2106 return ValidateActiveShaderProgramBase(context, entryPoint, pipelinePacked, programPacked); in ValidateActiveShaderProgram() 2212 ShaderProgramID programPacked, in ValidateProgramUniform1f() argument 2222 return ValidateProgramUniform1fBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1f() 2227 ShaderProgramID programPacked, in ValidateProgramUniform1fv() argument 2238 return ValidateProgramUniform1fvBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1fv() 2244 ShaderProgramID programPacked, in ValidateProgramUniform1i() argument 2254 return ValidateProgramUniform1iBase(context, entryPoint, programPacked, locationPacked, v0); in ValidateProgramUniform1i() 2259 ShaderProgramID programPacked, in ValidateProgramUniform1iv() argument 2270 return ValidateProgramUniform1ivBase(context, entryPoint, programPacked, locationPacked, count, in ValidateProgramUniform1iv() [all …]
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| D | Context_gles_2_0_autogen.h | 15 void attachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 16 void bindAttribLocation(ShaderProgramID programPacked, GLuint index, const GLchar *name); \ 53 void deleteProgram(ShaderProgramID programPacked); \ 60 void detachShader(ShaderProgramID programPacked, ShaderProgramID shaderPacked); \ 80 void getActiveAttrib(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 82 void getActiveUniform(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 84 void getAttachedShaders(ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, \ 86 GLint getAttribLocation(ShaderProgramID programPacked, const GLchar *name); \ 94 void getProgramInfoLog(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \ 96 void getProgramiv(ShaderProgramID programPacked, GLenum pname, GLint *params); \ [all …]
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| D | Context_gl_4_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 69 void programUniform1d(ShaderProgramID programPacked, UniformLocation locationPacked, \ 71 void programUniform1dv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 73 void programUniform2d(ShaderProgramID programPacked, UniformLocation locationPacked, \ [all …]
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| D | Context_gles_3_0_autogen.h | 63 void getActiveUniformBlockName(ShaderProgramID programPacked, \ 66 void getActiveUniformBlockiv(ShaderProgramID programPacked, \ 69 void getActiveUniformsiv(ShaderProgramID programPacked, GLsizei uniformCount, \ 73 GLint getFragDataLocation(ShaderProgramID programPacked, const GLchar *name); \ 79 void getProgramBinary(ShaderProgramID programPacked, GLsizei bufSize, GLsizei *length, \ 87 void getTransformFeedbackVarying(ShaderProgramID programPacked, GLuint index, GLsizei bufSize, \ 89 GLuint getUniformBlockIndex(ShaderProgramID programPacked, const GLchar *uniformBlockName); \ 90 void getUniformIndices(ShaderProgramID programPacked, GLsizei uniformCount, \ 92 void getUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked, \ 108 void programBinary(ShaderProgramID programPacked, GLenum binaryFormat, const void *binary, \ [all …]
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| D | validationESEXT_autogen.h | 313 ShaderProgramID programPacked, 348 ShaderProgramID programPacked, 355 ShaderProgramID programPacked, 558 ShaderProgramID programPacked, 565 ShaderProgramID programPacked, 626 ShaderProgramID programPacked, 683 ShaderProgramID programPacked, 690 ShaderProgramID programPacked, 697 ShaderProgramID programPacked, 850 ShaderProgramID programPacked, [all …]
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| D | validationES2_autogen.h | 24 ShaderProgramID programPacked, 28 ShaderProgramID programPacked, 159 ShaderProgramID programPacked); 179 ShaderProgramID programPacked, 237 ShaderProgramID programPacked, 246 ShaderProgramID programPacked, 255 ShaderProgramID programPacked, 261 ShaderProgramID programPacked, 289 ShaderProgramID programPacked, 295 ShaderProgramID programPacked, [all …]
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| D | validationGL4_autogen.h | 42 ShaderProgramID programPacked, 50 ShaderProgramID programPacked, 58 ShaderProgramID programPacked, 65 ShaderProgramID programPacked, 77 ShaderProgramID programPacked, 82 ShaderProgramID programPacked, 92 ShaderProgramID programPacked, 229 ShaderProgramID programPacked, 234 ShaderProgramID programPacked, 240 ShaderProgramID programPacked, [all …]
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| D | validationES3_autogen.h | 209 ShaderProgramID programPacked, 216 ShaderProgramID programPacked, 222 ShaderProgramID programPacked, 239 ShaderProgramID programPacked, 264 ShaderProgramID programPacked, 302 ShaderProgramID programPacked, 311 ShaderProgramID programPacked, 315 ShaderProgramID programPacked, 321 ShaderProgramID programPacked, 368 ShaderProgramID programPacked, [all …]
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| D | capture_gles_3_1_autogen.h | 25 ShaderProgramID programPacked); 97 ShaderProgramID programPacked, 114 ShaderProgramID programPacked, 120 ShaderProgramID programPacked, 126 ShaderProgramID programPacked, 134 ShaderProgramID programPacked, 166 ShaderProgramID programPacked, 171 ShaderProgramID programPacked, 177 ShaderProgramID programPacked, 182 ShaderProgramID programPacked, [all …]
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| D | capture_gles_3_1_autogen.cpp | 26 ShaderProgramID programPacked) in CaptureActiveShaderProgram() argument 31 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureActiveShaderProgram() 373 ShaderProgramID programPacked, in CaptureGetProgramInterfaceiv() argument 380 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramInterfaceiv() 390 CaptureGetProgramInterfaceiv_params(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramInterfaceiv() 483 ShaderProgramID programPacked, in CaptureGetProgramResourceIndex() argument 490 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceIndex() 498 CaptureGetProgramResourceIndex_name(glState, isCallValid, programPacked, programInterface, in CaptureGetProgramResourceIndex() 519 ShaderProgramID programPacked, in CaptureGetProgramResourceLocation() argument 526 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetProgramResourceLocation() [all …]
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| D | capture_gles_3_0_autogen.h | 212 ShaderProgramID programPacked, 219 ShaderProgramID programPacked, 225 ShaderProgramID programPacked, 242 ShaderProgramID programPacked, 268 ShaderProgramID programPacked, 307 ShaderProgramID programPacked, 316 ShaderProgramID programPacked, 321 ShaderProgramID programPacked, 327 ShaderProgramID programPacked, 384 ShaderProgramID programPacked, [all …]
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| D | capture_gles_2_0_autogen.h | 25 ShaderProgramID programPacked, 29 ShaderProgramID programPacked, 160 ShaderProgramID programPacked); 177 ShaderProgramID programPacked, 235 ShaderProgramID programPacked, 244 ShaderProgramID programPacked, 253 ShaderProgramID programPacked, 259 ShaderProgramID programPacked, 288 ShaderProgramID programPacked, 294 ShaderProgramID programPacked, [all …]
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| D | capture_gles_ext_autogen.h | 316 ShaderProgramID programPacked, 351 ShaderProgramID programPacked, 358 ShaderProgramID programPacked, 561 ShaderProgramID programPacked, 569 ShaderProgramID programPacked, 630 ShaderProgramID programPacked, 687 ShaderProgramID programPacked, 694 ShaderProgramID programPacked, 701 ShaderProgramID programPacked, 854 ShaderProgramID programPacked, [all …]
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| D | capture_gles_3_0_autogen.cpp | 827 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockName() argument 835 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockName() 844 CaptureGetActiveUniformBlockName_length(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName() 861 CaptureGetActiveUniformBlockName_uniformBlockName(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockName() 879 ShaderProgramID programPacked, in CaptureGetActiveUniformBlockiv() argument 886 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformBlockiv() 895 CaptureGetActiveUniformBlockiv_params(glState, isCallValid, programPacked, in CaptureGetActiveUniformBlockiv() 911 ShaderProgramID programPacked, in CaptureGetActiveUniformsiv() argument 919 paramBuffer.addValueParam("programPacked", ParamType::TShaderProgramID, programPacked); in CaptureGetActiveUniformsiv() 926 CaptureGetActiveUniformsiv_uniformIndices(glState, isCallValid, programPacked, uniformCount, in CaptureGetActiveUniformsiv() [all …]
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| /third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
| D | entry_points_gles_3_1_autogen.cpp | 34 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_ActiveShaderProgram() local 39 pipelinePacked, programPacked)); in GL_ActiveShaderProgram() 42 context->activeShaderProgram(pipelinePacked, programPacked); in GL_ActiveShaderProgram() 44 ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); in GL_ActiveShaderProgram() 454 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramInterfaceiv() local 459 programPacked, programInterface, pname, params)); in GL_GetProgramInterfaceiv() 462 context->getProgramInterfaceiv(programPacked, programInterface, pname, params); in GL_GetProgramInterfaceiv() 464 ANGLE_CAPTURE(GetProgramInterfaceiv, isCallValid, context, programPacked, programInterface, in GL_GetProgramInterfaceiv() 545 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramResourceIndex() local 550 programPacked, programInterface, name)); in GL_GetProgramResourceIndex() [all …]
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| D | entry_points_gles_ext_autogen.cpp | 1275 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetProgramivRobustANGLE() local 1280 programPacked, pname, bufSize, length, params)); in GL_GetProgramivRobustANGLE() 1283 context->getProgramivRobust(programPacked, pname, bufSize, length, params); in GL_GetProgramivRobustANGLE() 1285 ANGLE_CAPTURE(GetProgramivRobustANGLE, isCallValid, context, programPacked, pname, bufSize, in GL_GetProgramivRobustANGLE() 1442 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformfvRobustANGLE() local 1448 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformfvRobustANGLE() 1451 context->getUniformfvRobust(programPacked, locationPacked, bufSize, length, params); in GL_GetUniformfvRobustANGLE() 1453 ANGLE_CAPTURE(GetUniformfvRobustANGLE, isCallValid, context, programPacked, locationPacked, in GL_GetUniformfvRobustANGLE() 1476 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetUniformivRobustANGLE() local 1482 programPacked, locationPacked, bufSize, length, params)); in GL_GetUniformivRobustANGLE() [all …]
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| D | entry_points_gles_2_0_autogen.cpp | 57 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local 62 programPacked, shaderPacked)); in GL_AttachShader() 65 context->attachShader(programPacked, shaderPacked); in GL_AttachShader() 67 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader() 84 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local 89 programPacked, index, name)); in GL_BindAttribLocation() 92 context->bindAttribLocation(programPacked, index, name); in GL_BindAttribLocation() 94 ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name); in GL_BindAttribLocation() 862 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local 866 ValidateDeleteProgram(context, angle::EntryPoint::GLDeleteProgram, programPacked)); in GL_DeleteProgram() [all …]
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| D | entry_points_gles_3_0_autogen.cpp | 1049 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockName() local 1055 context, angle::EntryPoint::GLGetActiveUniformBlockName, programPacked, in GL_GetActiveUniformBlockName() 1059 context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize, in GL_GetActiveUniformBlockName() 1062 ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked, in GL_GetActiveUniformBlockName() 1085 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformBlockiv() local 1091 programPacked, uniformBlockIndexPacked, pname, params)); in GL_GetActiveUniformBlockiv() 1094 context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params); in GL_GetActiveUniformBlockiv() 1096 ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked, in GL_GetActiveUniformBlockiv() 1120 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveUniformsiv() local 1124 context, angle::EntryPoint::GLGetActiveUniformsiv, programPacked, in GL_GetActiveUniformsiv() [all …]
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| /third_party/skia/third_party/externals/angle2/src/libGL/ |
| D | entry_points_gl_4_autogen.cpp | 389 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineName() local 394 programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineName() 397 context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, in GL_GetActiveSubroutineName() 400 ANGLE_CAPTURE(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, in GL_GetActiveSubroutineName() 425 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformName() local 430 programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineUniformName() 433 context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, in GL_GetActiveSubroutineUniformName() 436 ANGLE_CAPTURE(GetActiveSubroutineUniformName, isCallValid, context, programPacked, in GL_GetActiveSubroutineUniformName() 460 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_GetActiveSubroutineUniformiv() local 465 programPacked, shadertype, index, pname, values)); in GL_GetActiveSubroutineUniformiv() [all …]
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| D | entry_points_gl_2_autogen.cpp | 41 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_AttachShader() local 46 programPacked, shaderPacked)); in GL_AttachShader() 49 context->attachShader(programPacked, shaderPacked); in GL_AttachShader() 51 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader() 68 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_BindAttribLocation() local 73 programPacked, index, name)); in GL_BindAttribLocation() 76 context->bindAttribLocation(programPacked, index, name); in GL_BindAttribLocation() 78 ANGLE_CAPTURE(BindAttribLocation, isCallValid, context, programPacked, index, name); in GL_BindAttribLocation() 204 ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); in GL_DeleteProgram() local 208 ValidateDeleteProgram(context, angle::EntryPoint::GLDeleteProgram, programPacked)); in GL_DeleteProgram() [all …]
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