Searched refs:refTypeStr (Results 1 – 4 of 4) sorted by relevance
755 const char* refTypeStr = getDataTypeName(val.dataType); in genFragmentShader() local764 shader << "uniform " << refTypeStr << " ref_" << val.valueName << ";\n"; in genFragmentShader()800 const char* refTypeStr = getDataTypeName(val.dataType); in specializeVertexShader() local811 setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(a_" << valueName << ");\n"; in specializeVertexShader()821 decl << refTypeStr << " " << valueName << ";\n"; in specializeVertexShader()863 const char* refTypeStr = getDataTypeName(val.dataType); in specializeFragmentShader() local876 setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(v_" << valueName << offset in specializeFragmentShader()882 decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n"; in specializeFragmentShader()883 decl << refTypeStr << " " << valueName << ";\n"; in specializeFragmentShader()964 const char* refTypeStr = getDataTypeName(val.dataType); in specializeShaders() local[all …]
261 const char* const refTypeStr = getDataTypeName(basicType); in genFragmentShader() local268 shader << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; in genFragmentShader()307 const char* const refTypeStr = getDataTypeName(basicType); in specializeVertexShader() local316 setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(a_" << val.name << ");\n"; in specializeVertexShader()328 const char* const refTypeStr = getDataTypeName(basicType); in specializeVertexShader() local335 decl << refTypeStr << " " << val.name << ";\n"; in specializeVertexShader()382 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local390 …setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(v_" << val.name << offset << ")… in specializeFragmentShader()400 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local402 decl << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; in specializeFragmentShader()[all …]
415 const char* const refTypeStr = getDataTypeName(basicType); in specializeFragmentShader() local417 decl << refTypeStr << " " << val.name << ";\n"; in specializeFragmentShader()489 const char* const refTypeStr = getDataTypeName(val.type.getBasicType()); in generateFragmentSpecialization() local491 decl << refTypeStr << " " << val.name << ";\n"; in generateFragmentSpecialization()
2886 const char *refTypeStr) in xmlSchemaPResCompAttrErr() argument2891 if (refTypeStr == NULL) in xmlSchemaPResCompAttrErr()2892 refTypeStr = (const char *) xmlSchemaItemTypeToStr(refType); in xmlSchemaPResCompAttrErr()2898 BAD_CAST refTypeStr, NULL); in xmlSchemaPResCompAttrErr()