Searched refs:stack_max (Results 1 – 2 of 2) sorted by relevance
2322 uint32_t *stack_max) in anv_pipeline_compute_ray_tracing_stacks() argument2341 stack_max[MESA_SHADER_RAYGEN] + in anv_pipeline_compute_ray_tracing_stacks()2343 MAX4(stack_max[MESA_SHADER_CLOSEST_HIT], in anv_pipeline_compute_ray_tracing_stacks()2344 stack_max[MESA_SHADER_MISS], in anv_pipeline_compute_ray_tracing_stacks()2345 stack_max[MESA_SHADER_INTERSECTION], in anv_pipeline_compute_ray_tracing_stacks()2346 stack_max[MESA_SHADER_ANY_HIT]) + in anv_pipeline_compute_ray_tracing_stacks()2348 MAX2(stack_max[MESA_SHADER_CLOSEST_HIT], in anv_pipeline_compute_ray_tracing_stacks()2349 stack_max[MESA_SHADER_MISS]) + in anv_pipeline_compute_ray_tracing_stacks()2350 2 * stack_max[MESA_SHADER_CALLABLE]; in anv_pipeline_compute_ray_tracing_stacks()2443 uint32_t *stack_max) in anv_pipeline_load_cached_shaders() argument[all …]
1826 constexpr int stack_max = 128; in ForEachChunkAux() local1828 absl::cord_internal::CordRep* stack[stack_max]; in ForEachChunkAux()1832 if (stack_pos == stack_max) { in ForEachChunkAux()