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Searched refs:textureGrad (Results 1 – 25 of 82) sorted by relevance

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/third_party/skia/third_party/externals/tint/test/intrinsics/gen/textureSampleGrad/
D468f88.wgsl.expected.glsl10 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
37 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
51 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
68 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
82 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0));
100 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
De9a2f7.wgsl.expected.glsl10 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
37 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
51 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
68 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
82 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
100 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
D872f00.wgsl.expected.glsl10 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec…
37 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
51 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec…
68 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
82 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec…
100 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
D521263.wgsl.expected.glsl8 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
41 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
64 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
D2ecd8f.wgsl.expected.glsl8 vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
41 vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
64 vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
D21402b.wgsl.expected.glsl8 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
41 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
64 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
D5312f4.wgsl.expected.glsl8 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
41 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
64 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
De383db.wgsl.expected.glsl10 …vec4 res = textureGrad(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f,…
50 …vec4 res = textureGrad(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f,…
80 …vec4 res = textureGrad(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f,…
/third_party/glslang/Test/baseResults/
Dhlsl.samplegrad.basic.dx10.vert.out10 0:30 textureGrad ( temp 4-component vector of float)
23 0:31 textureGrad ( temp 4-component vector of int)
36 0:32 textureGrad ( temp 4-component vector of uint)
49 0:34 textureGrad ( temp 4-component vector of float)
65 0:35 textureGrad ( temp 4-component vector of int)
81 0:36 textureGrad ( temp 4-component vector of uint)
97 0:38 textureGrad ( temp 4-component vector of float)
116 0:39 textureGrad ( temp 4-component vector of int)
135 0:40 textureGrad ( temp 4-component vector of uint)
154 0:42 textureGrad ( temp 4-component vector of float)
[all …]
Dhlsl.samplegrad.basic.dx10.frag.out12 0:31 textureGrad ( temp 4-component vector of float)
25 0:32 textureGrad ( temp 4-component vector of int)
38 0:33 textureGrad ( temp 4-component vector of uint)
51 0:35 textureGrad ( temp 4-component vector of float)
67 0:36 textureGrad ( temp 4-component vector of int)
83 0:37 textureGrad ( temp 4-component vector of uint)
99 0:39 textureGrad ( temp 4-component vector of float)
118 0:40 textureGrad ( temp 4-component vector of int)
137 0:41 textureGrad ( temp 4-component vector of uint)
156 0:43 textureGrad ( temp 4-component vector of float)
[all …]
Dhlsl.samplegrad.array.dx10.frag.out12 0:27 textureGrad ( temp 4-component vector of float)
26 0:28 textureGrad ( temp 4-component vector of int)
40 0:29 textureGrad ( temp 4-component vector of uint)
54 0:31 textureGrad ( temp 4-component vector of float)
71 0:32 textureGrad ( temp 4-component vector of int)
88 0:33 textureGrad ( temp 4-component vector of uint)
105 0:35 textureGrad ( temp 4-component vector of float)
125 0:36 textureGrad ( temp 4-component vector of int)
145 0:37 textureGrad ( temp 4-component vector of uint)
229 0:27 textureGrad ( temp 4-component vector of float)
[all …]
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dsampler-compare-cascade-gradient.msl23.frag10 …FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0)) + textureG…
Dsampler-1d-lod.1d-as-2d.frag11 textureGrad(uSampler, vTex, 5.0, 8.0);
Dsampler-1d-lod.frag11 textureGrad(uSampler, vTex, 5.0, 8.0);
Dsampler-compare-cascade-gradient.frag10 FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0));
Dsampler-compare-cascade-gradient.ios.frag10 FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0));
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dtex-sampling.frag33 texcolor += textureGrad(tex1d, texCoord1d, 1.0, 2.0);
40 texcolor += textureGrad(tex2d, texCoord2d, vec2(1.0, 2.0), vec2(3.0, 4.0));
47 texcolor += textureGrad(tex3d, texCoord3d, vec3(1.0, 2.0, 3.0), vec3(4.0, 5.0, 6.0));
Dlegacy-tex-modifiers.sm30.frag12 FragColor += textureGrad(uSampler, vUV, vec2(4.0), vec2(5.0));
/third_party/glslang/Test/
Dspv.float16Fetch.frag326 texel += textureGrad(s1D, c1, dPdxy1, dPdxy1);
327 texel += textureGrad(s1D, f16c1, f16dPdxy1, f16dPdxy1);
328 texel += textureGrad(s2D, c2, dPdxy2, dPdxy2);
329 texel += textureGrad(s2D, f16c2, f16dPdxy2, f16dPdxy2);
330 texel += textureGrad(s3D, c3, dPdxy3, dPdxy3);
331 texel += textureGrad(s3D, f16c3, f16dPdxy3, f16dPdxy3);
332 texel += textureGrad(sCube, c3, dPdxy3, dPdxy3);
333 texel += textureGrad(sCube, f16c3, f16dPdxy3, f16dPdxy3);
334 texel += textureGrad(s2DRect, c2, dPdxy2, dPdxy2);
335 texel += textureGrad(s2DRect, f16c2, f16dPdxy2, f16dPdxy2);
[all …]
Dspv.texture.frag66 color += textureGrad(texSampler2D, coords2D, gradX, gradY);
70 color += textureGrad(shadowSampler2D, vec3(coords2D, lod), gradX, gradY);
Dtexture.frag66 color += textureGrad(texSampler2D, coords2D, gradX, gradY);
70 color += textureGrad(shadowSampler2D, vec3(coords2D, lod), gradX, gradY);
/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/
DProgramPrelude.cpp215 void textureGrad();
2110 PROGRAM_PRELUDE_DECLARE(textureGrad, in PROGRAM_PRELUDE_INCLUDE()
2130 textureGrad()) in PROGRAM_PRELUDE_INCLUDE()
2145 textureGrad()) in PROGRAM_PRELUDE_INCLUDE()
2160 textureGrad()) in PROGRAM_PRELUDE_INCLUDE()
2183 textureGrad()) in PROGRAM_PRELUDE_INCLUDE()
2206 textureGrad()) in PROGRAM_PRELUDE_INCLUDE()
2229 textureGrad()) in PROGRAM_PRELUDE_INCLUDE()
2244 textureGrad()) in PROGRAM_PRELUDE_INCLUDE()
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/
Dhlsl-sample-cmp-level-zero-cube.asm.frag9 …_entryPointOutput = textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(vec4…
Dhlsl-sample-cmp-level-zero.asm.frag12 …_entryPointOutput = vec4(textureGrad(SPIRV_Cross_CombinedShadowMapShadowSamplerPCF, vec4(vec4(texC…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dhlsl-sample-cmp-level-zero-cube.asm.frag10 …return textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(_33.xyz, _33.w), …

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