| /third_party/skia/third_party/externals/tint/test/intrinsics/gen/textureSampleGrad/ |
| D | 468f88.wgsl.expected.glsl | 10 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0)); 37 ERROR: 0:8: 'textureGrad' : no matching overloaded function found 51 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0)); 68 ERROR: 0:8: 'textureGrad' : no matching overloaded function found 82 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec2(0, 0)); 100 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
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| D | e9a2f7.wgsl.expected.glsl | 10 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0… 37 ERROR: 0:8: 'textureGrad' : no matching overloaded function found 51 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0… 68 ERROR: 0:8: 'textureGrad' : no matching overloaded function found 82 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0… 100 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
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| D | 872f00.wgsl.expected.glsl | 10 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec… 37 ERROR: 0:8: 'textureGrad' : no matching overloaded function found 51 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec… 68 ERROR: 0:8: 'textureGrad' : no matching overloaded function found 82 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), ivec… 100 ERROR: 0:8: 'textureGrad' : no matching overloaded function found
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| D | 521263.wgsl.expected.glsl | 8 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); 41 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); 64 vec4 res = textureGrad(arg_0, vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
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| D | 2ecd8f.wgsl.expected.glsl | 8 vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); 41 vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f)); 64 vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, float(1)), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
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| D | 21402b.wgsl.expected.glsl | 8 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0… 41 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0… 64 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
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| D | 5312f4.wgsl.expected.glsl | 8 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0… 41 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0… 64 …vec4 res = textureGrad(arg_0, vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0…
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| D | e383db.wgsl.expected.glsl | 10 …vec4 res = textureGrad(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f,… 50 …vec4 res = textureGrad(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f,… 80 …vec4 res = textureGrad(arg_0, vec4(0.0f, 0.0f, 0.0f, float(1)), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f,…
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| /third_party/glslang/Test/baseResults/ |
| D | hlsl.samplegrad.basic.dx10.vert.out | 10 0:30 textureGrad ( temp 4-component vector of float) 23 0:31 textureGrad ( temp 4-component vector of int) 36 0:32 textureGrad ( temp 4-component vector of uint) 49 0:34 textureGrad ( temp 4-component vector of float) 65 0:35 textureGrad ( temp 4-component vector of int) 81 0:36 textureGrad ( temp 4-component vector of uint) 97 0:38 textureGrad ( temp 4-component vector of float) 116 0:39 textureGrad ( temp 4-component vector of int) 135 0:40 textureGrad ( temp 4-component vector of uint) 154 0:42 textureGrad ( temp 4-component vector of float) [all …]
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| D | hlsl.samplegrad.basic.dx10.frag.out | 12 0:31 textureGrad ( temp 4-component vector of float) 25 0:32 textureGrad ( temp 4-component vector of int) 38 0:33 textureGrad ( temp 4-component vector of uint) 51 0:35 textureGrad ( temp 4-component vector of float) 67 0:36 textureGrad ( temp 4-component vector of int) 83 0:37 textureGrad ( temp 4-component vector of uint) 99 0:39 textureGrad ( temp 4-component vector of float) 118 0:40 textureGrad ( temp 4-component vector of int) 137 0:41 textureGrad ( temp 4-component vector of uint) 156 0:43 textureGrad ( temp 4-component vector of float) [all …]
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| D | hlsl.samplegrad.array.dx10.frag.out | 12 0:27 textureGrad ( temp 4-component vector of float) 26 0:28 textureGrad ( temp 4-component vector of int) 40 0:29 textureGrad ( temp 4-component vector of uint) 54 0:31 textureGrad ( temp 4-component vector of float) 71 0:32 textureGrad ( temp 4-component vector of int) 88 0:33 textureGrad ( temp 4-component vector of uint) 105 0:35 textureGrad ( temp 4-component vector of float) 125 0:36 textureGrad ( temp 4-component vector of int) 145 0:37 textureGrad ( temp 4-component vector of uint) 229 0:27 textureGrad ( temp 4-component vector of float) [all …]
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| /third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
| D | sampler-compare-cascade-gradient.msl23.frag | 10 …FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0)) + textureG…
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| D | sampler-1d-lod.1d-as-2d.frag | 11 textureGrad(uSampler, vTex, 5.0, 8.0);
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| D | sampler-1d-lod.frag | 11 textureGrad(uSampler, vTex, 5.0, 8.0);
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| D | sampler-compare-cascade-gradient.frag | 10 FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0));
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| D | sampler-compare-cascade-gradient.ios.frag | 10 FragColor = textureGrad(sampler2DArrayShadow(uTex, uShadow), vUV, vec2(0.0), vec2(0.0));
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| /third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
| D | tex-sampling.frag | 33 texcolor += textureGrad(tex1d, texCoord1d, 1.0, 2.0); 40 texcolor += textureGrad(tex2d, texCoord2d, vec2(1.0, 2.0), vec2(3.0, 4.0)); 47 texcolor += textureGrad(tex3d, texCoord3d, vec3(1.0, 2.0, 3.0), vec3(4.0, 5.0, 6.0));
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| D | legacy-tex-modifiers.sm30.frag | 12 FragColor += textureGrad(uSampler, vUV, vec2(4.0), vec2(5.0));
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| /third_party/glslang/Test/ |
| D | spv.float16Fetch.frag | 326 texel += textureGrad(s1D, c1, dPdxy1, dPdxy1); 327 texel += textureGrad(s1D, f16c1, f16dPdxy1, f16dPdxy1); 328 texel += textureGrad(s2D, c2, dPdxy2, dPdxy2); 329 texel += textureGrad(s2D, f16c2, f16dPdxy2, f16dPdxy2); 330 texel += textureGrad(s3D, c3, dPdxy3, dPdxy3); 331 texel += textureGrad(s3D, f16c3, f16dPdxy3, f16dPdxy3); 332 texel += textureGrad(sCube, c3, dPdxy3, dPdxy3); 333 texel += textureGrad(sCube, f16c3, f16dPdxy3, f16dPdxy3); 334 texel += textureGrad(s2DRect, c2, dPdxy2, dPdxy2); 335 texel += textureGrad(s2DRect, f16c2, f16dPdxy2, f16dPdxy2); [all …]
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| D | spv.texture.frag | 66 color += textureGrad(texSampler2D, coords2D, gradX, gradY); 70 color += textureGrad(shadowSampler2D, vec3(coords2D, lod), gradX, gradY);
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| D | texture.frag | 66 color += textureGrad(texSampler2D, coords2D, gradX, gradY); 70 color += textureGrad(shadowSampler2D, vec3(coords2D, lod), gradX, gradY);
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| /third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/ |
| D | ProgramPrelude.cpp | 215 void textureGrad(); 2110 PROGRAM_PRELUDE_DECLARE(textureGrad, in PROGRAM_PRELUDE_INCLUDE() 2130 textureGrad()) in PROGRAM_PRELUDE_INCLUDE() 2145 textureGrad()) in PROGRAM_PRELUDE_INCLUDE() 2160 textureGrad()) in PROGRAM_PRELUDE_INCLUDE() 2183 textureGrad()) in PROGRAM_PRELUDE_INCLUDE() 2206 textureGrad()) in PROGRAM_PRELUDE_INCLUDE() 2229 textureGrad()) in PROGRAM_PRELUDE_INCLUDE() 2244 textureGrad()) in PROGRAM_PRELUDE_INCLUDE()
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| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
| D | hlsl-sample-cmp-level-zero-cube.asm.frag | 9 …_entryPointOutput = textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(vec4…
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| D | hlsl-sample-cmp-level-zero.asm.frag | 12 …_entryPointOutput = vec4(textureGrad(SPIRV_Cross_CombinedShadowMapShadowSamplerPCF, vec4(vec4(texC…
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| /third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
| D | hlsl-sample-cmp-level-zero-cube.asm.frag | 10 …return textureGrad(SPIRV_Cross_CombinedpointLightShadowMapshadowSamplerPCF, vec4(_33.xyz, _33.w), …
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