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Searched refs:uintBitsToFloat (Results 1 – 25 of 77) sorted by relevance

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/third_party/skia/resources/sksl/intrinsics/
DUintBitsToFloat.sksl12 return (constVal.x == uintBitsToFloat(expectedA.x) &&
13 constVal.xy == uintBitsToFloat(expectedA.xy) &&
14 constVal.xyz == uintBitsToFloat(expectedA.xyz) &&
15 constVal.xyzw == uintBitsToFloat(expectedA.xyzw) &&
16 inputVal.x == uintBitsToFloat(expectedB.x) &&
17 inputVal.xy == uintBitsToFloat(expectedB.xy) &&
18 inputVal.xyz == uintBitsToFloat(expectedB.xyz) &&
19 inputVal.xyzw == uintBitsToFloat(expectedB.xyzw)) ? colorGreen : colorRed;
/third_party/skia/tests/sksl/intrinsics/
DUintBitsToFloat.glsl10uintBitsToFloat(expectedB.x) && inputVal.xy == uintBitsToFloat(expectedB.xy)) && inputVal.xyz == u…
/third_party/skia/third_party/externals/tint/test/expressions/literals/
Dnan.spvasm.expected.glsl7 …ut_var_SV_TARGET = vec4(uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u), uintBitsToFloa…
D-inf.spvasm.expected.glsl7 …ut_var_SV_TARGET = vec4(uintBitsToFloat(0xff800000u), uintBitsToFloat(0xff800000u), uintBitsToFloa…
Dinf.spvasm.expected.glsl7 …ut_var_SV_TARGET = vec4(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloa…
/third_party/glslang/Test/
Dspv.bitCast.frag39 fdata.x += uintBitsToFloat(u1);
40 fdata.xy += uintBitsToFloat(u2);
41 fdata.xyz += uintBitsToFloat(u3);
42 fdata += uintBitsToFloat(u4);
Dspv.310.bitcast.frag37 fdata.x += uintBitsToFloat(u1);
38 fdata.xy += uintBitsToFloat(u2);
39 fdata.xyz += uintBitsToFloat(u3);
40 fdata += uintBitsToFloat(u4);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/
Dinf-nan-constant.asm.frag9 …FragColor = vec3(uintBitsToFloat(0x7f800000u /* inf */), uintBitsToFloat(0xff800000u /* -inf */),
Dlocations-components.asm.frag17 v2.y = uintBitsToFloat(_5);
18 v2.z = uintBitsToFloat(_6);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dinf-nan-constant.asm.frag9 …FragColor = vec3(uintBitsToFloat(0x7f800000u /* inf */), uintBitsToFloat(0xff800000u /* -inf */),
Dlocations-components.asm.frag17 v2.y = uintBitsToFloat(_5);
18 v2.z = uintBitsToFloat(_6);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dbitcasting.1d-as-2d.frag22 FragColor1 = (uintBitsToFloat(uResult0) * uintBitsToFloat(uResult1));
Dbitcasting.frag23 FragColor1 = (uintBitsToFloat(uResult0) * uintBitsToFloat(uResult1));
/third_party/skia/third_party/externals/tint/test/expressions/bitcast/scalar/
Du32-f32.wgsl.expected.glsl6 float b = uintBitsToFloat(1u);
/third_party/skia/third_party/externals/tint/test/expressions/bitcast/vector/
Du32-f32.wgsl.expected.glsl7 vec3 b = uintBitsToFloat(a);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/
Datomic-increment.asm.comp14 imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
Datomic-decrement.asm.comp14 imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/vert/
Dsampler-buffers.vert11 uintBitsToFloat(texelFetch(s2, 60));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/
Datomic-increment.asm.comp15 r0.x = uintBitsToFloat(_29);
Datomic-decrement.asm.comp15 r0.x = uintBitsToFloat(_29);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/
Dbitcast-fp16-fp32.asm.vk.comp21 _4.b = uintBitsToFloat(packFloat2x16(_4.a));
Dbitcast-fp16-fp32.asm.vk.comp.vk22 _4.b = uintBitsToFloat(packFloat2x16(_4.a));
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/
Dmod.comp21 out_data[ident] = uintBitsToFloat(vu);
/third_party/skia/third_party/externals/spirv-cross/shaders/comp/
Dmod.comp21 out_data[ident] = uintBitsToFloat(vu);
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/builtin/precision/square_matrix/
Dinverse_compute_fp16_32bit_mat_4x4.amber50 …invOutM[ndx][row][col] = uintBitsToFloat(packFloat2x16(f16vec2(matInv_16[row][col], float16_t(-1.0…

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