Searched refs:validBlocks (Results 1 – 1 of 1) sorted by relevance
3046 std::vector<BC6HBlock> validBlocks; in CompressedTextureForBlit() local3051 validBlocks = in CompressedTextureForBlit()3066 validBlocks = in CompressedTextureForBlit()3085 deUint32 selectedBlock = random.getUint32() % static_cast<deUint32>(validBlocks.size()); in CompressedTextureForBlit()3086 deMemcpy(compressedDataUint32, validBlocks[selectedBlock].data, sizeof(BC6HBlock)); in CompressedTextureForBlit()