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Searched refs:valid_components (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.cpp15751 const std::vector<GLuint>& valid_components = type.GetValidComponents(); in test() local
15753 if (valid_components.empty()) in test()
15764 …std::set_symmetric_difference(every_component.begin(), every_component.end(), valid_components.beg… in test()
15765 valid_components.end(), back_inserter(invalid_components)); in test()
16213 const std::vector<GLuint>& valid_components = type.GetValidComponents(); in test() local
16215 if (valid_components.empty()) in test()
16621 const std::vector<GLuint>& valid_components = type.GetValidComponents(); in test() local
16623 if (valid_components.empty()) in test()
16635 testCase test_case_in = { valid_components.back(), true, (Utils::Shader::STAGES)stage, type }; in test()
16636 testCase test_case_out = { valid_components.back(), false, (Utils::Shader::STAGES)stage, type }; in test()
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