Searched refs:valid_components (Results 1 – 1 of 1) sorted by relevance
15751 const std::vector<GLuint>& valid_components = type.GetValidComponents(); in test() local15753 if (valid_components.empty()) in test()15764 …std::set_symmetric_difference(every_component.begin(), every_component.end(), valid_components.beg… in test()15765 valid_components.end(), back_inserter(invalid_components)); in test()16213 const std::vector<GLuint>& valid_components = type.GetValidComponents(); in test() local16215 if (valid_components.empty()) in test()16621 const std::vector<GLuint>& valid_components = type.GetValidComponents(); in test() local16623 if (valid_components.empty()) in test()16635 testCase test_case_in = { valid_components.back(), true, (Utils::Shader::STAGES)stage, type }; in test()16636 testCase test_case_out = { valid_components.back(), false, (Utils::Shader::STAGES)stage, type }; in test()[all …]