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1 /*
2  * GStreamer
3  * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public
16  * License along with this library; if not, write to the
17  * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20 
21 /**
22  * SECTION:element-glfilterapp
23  * @title: glfilterapp
24  *
25  * The resize and redraw callbacks can be set from a client code.
26  *
27  * ## CLient callbacks
28  *
29  * The graphic scene can be written from a client code through the
30  * two glfilterapp properties.
31  *
32  * ## Examples
33  * see gst-plugins-gl/tests/examples/generic/recordgraphic
34  *
35  */
36 
37 #ifdef HAVE_CONFIG_H
38 #include "config.h"
39 #endif
40 
41 #include "gstglelements.h"
42 #include "gstglfilterapp.h"
43 
44 #define GST_CAT_DEFAULT gst_gl_filter_app_debug
45 GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
46 
47 enum
48 {
49   SIGNAL_0,
50   CLIENT_DRAW_SIGNAL,
51   LAST_SIGNAL
52 };
53 
54 static guint gst_gl_filter_app_signals[LAST_SIGNAL] = { 0 };
55 
56 #define DEBUG_INIT \
57   GST_DEBUG_CATEGORY_INIT (gst_gl_filter_app_debug, "glfilterapp", 0, "glfilterapp element");
58 
59 #define gst_gl_filter_app_parent_class parent_class
60 G_DEFINE_TYPE_WITH_CODE (GstGLFilterApp, gst_gl_filter_app,
61     GST_TYPE_GL_FILTER, DEBUG_INIT);
62 GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (glfilterapp, "glfilterapp",
63     GST_RANK_NONE, GST_TYPE_GL_FILTER_APP, gl_element_init (plugin));
64 
65 static void gst_gl_filter_app_set_property (GObject * object, guint prop_id,
66     const GValue * value, GParamSpec * pspec);
67 static void gst_gl_filter_app_get_property (GObject * object, guint prop_id,
68     GValue * value, GParamSpec * pspec);
69 
70 static gboolean gst_gl_filter_app_set_caps (GstGLFilter * filter,
71     GstCaps * incaps, GstCaps * outcaps);
72 static gboolean gst_gl_filter_app_filter_texture (GstGLFilter * filter,
73     GstGLMemory * in_tex, GstGLMemory * out_tex);
74 
75 static gboolean gst_gl_filter_app_gl_start (GstGLBaseFilter * base_filter);
76 static void gst_gl_filter_app_gl_stop (GstGLBaseFilter * base_filter);
77 
78 static void
gst_gl_filter_app_class_init(GstGLFilterAppClass * klass)79 gst_gl_filter_app_class_init (GstGLFilterAppClass * klass)
80 {
81   GObjectClass *gobject_class;
82   GstElementClass *element_class;
83 
84   gobject_class = (GObjectClass *) klass;
85   element_class = GST_ELEMENT_CLASS (klass);
86 
87   gst_gl_filter_add_rgba_pad_templates (GST_GL_FILTER_CLASS (klass));
88 
89   gobject_class->set_property = gst_gl_filter_app_set_property;
90   gobject_class->get_property = gst_gl_filter_app_get_property;
91 
92   GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_filter_app_gl_start;
93   GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filter_app_gl_stop;
94 
95   GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_filter_app_set_caps;
96   GST_GL_FILTER_CLASS (klass)->filter_texture =
97       gst_gl_filter_app_filter_texture;
98 
99   /**
100    * GstGLFilterApp::client-draw:
101    * @object: the #GstGLImageSink
102    * @texture: the #guint id of the texture.
103    * @width: the #guint width of the texture.
104    * @height: the #guint height of the texture.
105    *
106    * Will be emitted before to draw the texture.  The client should
107    * redraw the surface/contents with the @texture, @width and @height.
108    *
109    * Returns: whether the texture was redrawn by the signal.  If not, a
110    *          default redraw will occur.
111    */
112   gst_gl_filter_app_signals[CLIENT_DRAW_SIGNAL] =
113       g_signal_new ("client-draw", G_TYPE_FROM_CLASS (klass),
114       G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL,
115       G_TYPE_BOOLEAN, 3, G_TYPE_UINT, G_TYPE_UINT, G_TYPE_UINT);
116 
117   gst_element_class_set_metadata (element_class,
118       "OpenGL application filter", "Filter/Effect",
119       "Use client callbacks to define the scene",
120       "Julien Isorce <julien.isorce@gmail.com>");
121 
122   GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
123       GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
124 }
125 
126 static void
gst_gl_filter_app_init(GstGLFilterApp * filter)127 gst_gl_filter_app_init (GstGLFilterApp * filter)
128 {
129 }
130 
131 static void
gst_gl_filter_app_set_property(GObject * object,guint prop_id,const GValue * value,GParamSpec * pspec)132 gst_gl_filter_app_set_property (GObject * object, guint prop_id,
133     const GValue * value, GParamSpec * pspec)
134 {
135   switch (prop_id) {
136     default:
137       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
138       break;
139   }
140 }
141 
142 static void
gst_gl_filter_app_get_property(GObject * object,guint prop_id,GValue * value,GParamSpec * pspec)143 gst_gl_filter_app_get_property (GObject * object, guint prop_id,
144     GValue * value, GParamSpec * pspec)
145 {
146   switch (prop_id) {
147     default:
148       G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
149       break;
150   }
151 }
152 
153 static gboolean
gst_gl_filter_app_gl_start(GstGLBaseFilter * base_filter)154 gst_gl_filter_app_gl_start (GstGLBaseFilter * base_filter)
155 {
156   GstGLFilter *filter = GST_GL_FILTER (base_filter);
157   GError *error = NULL;
158 
159   if (!(filter->default_shader =
160           gst_gl_shader_new_default (base_filter->context, &error))) {
161     GST_ELEMENT_ERROR (filter, RESOURCE, NOT_FOUND, ("%s",
162             "Failed to create the default shader"), ("%s", error->message));
163     return FALSE;
164   }
165 
166   return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
167 }
168 
169 static void
gst_gl_filter_app_gl_stop(GstGLBaseFilter * base_filter)170 gst_gl_filter_app_gl_stop (GstGLBaseFilter * base_filter)
171 {
172   GstGLFilter *filter = GST_GL_FILTER (base_filter);
173 
174   if (filter->default_shader)
175     gst_object_unref (filter->default_shader);
176   filter->default_shader = NULL;
177 
178   GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
179 }
180 
181 static gboolean
gst_gl_filter_app_set_caps(GstGLFilter * filter,GstCaps * incaps,GstCaps * outcaps)182 gst_gl_filter_app_set_caps (GstGLFilter * filter, GstCaps * incaps,
183     GstCaps * outcaps)
184 {
185   //GstGLFilterApp* app_filter = GST_GL_FILTER_APP(filter);
186 
187   return TRUE;
188 }
189 
190 struct glcb2
191 {
192   GstGLFilterApp *app;
193   GstGLMemory *in_tex;
194   GstGLMemory *out_tex;
195 };
196 
197 static gboolean
_emit_draw_signal(gpointer data)198 _emit_draw_signal (gpointer data)
199 {
200   struct glcb2 *cb = data;
201   gboolean drawn;
202 
203   g_signal_emit (cb->app, gst_gl_filter_app_signals[CLIENT_DRAW_SIGNAL], 0,
204       cb->in_tex->tex_id, gst_gl_memory_get_texture_width (cb->out_tex),
205       gst_gl_memory_get_texture_height (cb->out_tex), &drawn);
206 
207   return !drawn;
208 }
209 
210 static gboolean
gst_gl_filter_app_filter_texture(GstGLFilter * filter,GstGLMemory * in_tex,GstGLMemory * out_tex)211 gst_gl_filter_app_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex,
212     GstGLMemory * out_tex)
213 {
214   GstGLFilterApp *app_filter = GST_GL_FILTER_APP (filter);
215   gboolean default_draw;
216   struct glcb2 cb;
217 
218   cb.app = app_filter;
219   cb.in_tex = in_tex;
220   cb.out_tex = out_tex;
221 
222   default_draw =
223       gst_gl_framebuffer_draw_to_texture (filter->fbo,
224       out_tex, _emit_draw_signal, &cb);
225 
226   if (default_draw) {
227     gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex,
228         filter->default_shader);
229   }
230 
231   return TRUE;
232 }
233