Searched refs:SampleTypeBit (Results 1 – 10 of 10) sorted by relevance
29 SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type) { in ToSampleTypeBit()32 return SampleTypeBit::Float; in ToSampleTypeBit()34 return SampleTypeBit::Sint; in ToSampleTypeBit()36 return SampleTypeBit::Uint; in ToSampleTypeBit()38 return SampleTypeBit::Depth; in ToSampleTypeBit()43 SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType) { in SampleTypeToSampleTypeBit()58 return SampleTypeBit::None; in SampleTypeToSampleTypeBit()63 static_assert(SampleTypeBit::Float == in SampleTypeToSampleTypeBit()64 static_cast<SampleTypeBit>( in SampleTypeToSampleTypeBit()68 SampleTypeBit::UnfilterableFloat == in SampleTypeToSampleTypeBit()[all …]
49 enum class SampleTypeBit : uint8_t { enum59 SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type);61 SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType);74 SampleTypeBit supportedSampleTypes;135 struct IsDawnBitmask<dawn_native::SampleTypeBit> {
189 case SampleTypeBit::Depth: in CreateDefault()192 case SampleTypeBit::Sint: in CreateDefault()195 case SampleTypeBit::Uint: in CreateDefault()198 case SampleTypeBit::Float: in CreateDefault()199 case SampleTypeBit::UnfilterableFloat: in CreateDefault()200 case SampleTypeBit::None: in CreateDefault()205 (SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat)) { in CreateDefault()
258 SampleTypeBit TintSampledKindToSampleTypeBit( in TintSampledKindToSampleTypeBit()262 return SampleTypeBit::Sint; in TintSampledKindToSampleTypeBit()264 return SampleTypeBit::Uint; in TintSampledKindToSampleTypeBit()266 return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat; in TintSampledKindToSampleTypeBit()268 return SampleTypeBit::None; in TintSampledKindToSampleTypeBit()906 info->texture.compatibleSampleTypes = SampleTypeBit::Depth; in ReflectShaderUsingTint()
140 SampleTypeBit supportedTypes = in ValidateTextureBinding()142 SampleTypeBit requiredType = in ValidateTextureBinding()
129 SampleTypeBit compatibleSampleTypes;
357 SampleTypeBit::Float), in ValidateColorTargetState()
152 SampleTypeBit SpirvBaseTypeToSampleTypeBit(spirv_cross::SPIRType::BaseType spirvBaseType) { in SpirvBaseTypeToSampleTypeBit()155 return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat; in SpirvBaseTypeToSampleTypeBit()157 return SampleTypeBit::Sint; in SpirvBaseTypeToSampleTypeBit()159 return SampleTypeBit::Uint; in SpirvBaseTypeToSampleTypeBit()
43 SampleTypeBit SpirvBaseTypeToSampleTypeBit(spirv_cross::SPIRType::BaseType spirvBaseType);
123 (info->texture.compatibleSampleTypes & SampleTypeBit::Float) == 0, in ExtractSpirvInfo()125 info->texture.compatibleSampleTypes = SampleTypeBit::Depth; in ExtractSpirvInfo()