Searched refs:SetTextureColorMod (Results 1 – 5 of 5) sorted by relevance
83 int (*SetTextureColorMod) (SDL_Renderer * renderer, member
630 } else if (renderer->SetTextureColorMod) { in SDL_SetTextureColorMod()631 return renderer->SetTextureColorMod(renderer, texture); in SDL_SetTextureColorMod()
154 renderer->SetTextureColorMod = SW_SetTextureColorMod; in SW_CreateRendererForSurface()
364 renderer->SetTextureColorMod = PSP_SetTextureColorMod; in PSP_CreateRenderer()
366 renderer->SetTextureColorMod = DirectFB_SetTextureColorMod; in DirectFB_CreateRenderer()