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Searched refs:floatBitsToInt (Results 1 – 25 of 75) sorted by relevance

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/third_party/skia/resources/sksl/intrinsics/
DFloatBitsToInt.sksl12 return (floatBitsToInt(constVal.x) == expectedA.x &&
13 floatBitsToInt(constVal.xy) == expectedA.xy &&
14 floatBitsToInt(constVal.xyz) == expectedA.xyz &&
15 floatBitsToInt(constVal.xyzw) == expectedA.xyzw &&
16 floatBitsToInt(inputVal.x) == expectedB.x &&
17 floatBitsToInt(inputVal.xy) == expectedB.xy &&
18 floatBitsToInt(inputVal.xyz) == expectedB.xyz &&
19 floatBitsToInt(inputVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed;
/third_party/skia/tests/sksl/intrinsics/
DFloatBitsToInt.glsl10floatBitsToInt(inputVal.x) == 1065353216 && floatBitsToInt(inputVal.xy) == ivec2(1065353216, 10737…
/third_party/glslang/Test/
Dspv.bitCast.frag23 idata.x += floatBitsToInt(f1);
24 idata.xy += floatBitsToInt(f2);
25 idata.xyz += floatBitsToInt(f3);
26 idata += floatBitsToInt(f4);
Dspv.310.bitcast.frag21 idata.x += floatBitsToInt(f1);
22 idata.xy += floatBitsToInt(f2);
23 idata.xyz += floatBitsToInt(f3);
24 idata += floatBitsToInt(f4);
D150.frag70 int i = floatBitsToInt(f);
80 int i = floatBitsToInt(f); // Error, extention GL_ARB_bit_encoding is diabled
D300BuiltIns.frag56 int i = floatBitsToInt(f);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/
Dmod.comp23 ivec4 vi = floatBitsToInt(in_data[ident]) % floatBitsToInt(out_data[ident]);
/third_party/skia/third_party/externals/spirv-cross/shaders/comp/
Dmod.comp23 ivec4 vi = floatBitsToInt(in_data[ident]) % floatBitsToInt(out_data[ident]);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dbitcasting.1d-as-2d.frag16 ivec4 iResult0 = floatBitsToInt(texSample0);
17 ivec4 iResult1 = floatBitsToInt(texSample1);
Dbitcasting.frag17 ivec4 iResult0 = floatBitsToInt(texSample0);
18 ivec4 iResult1 = floatBitsToInt(texSample1);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/comp/
Dmod.comp18 …gl_GlobalInvocationID.x] = intBitsToFloat(floatBitsToInt(_23.in_data[gl_GlobalInvocationID.x]) % f…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Dmod.comp21 ivec4 vi = floatBitsToInt(_23.in_data[ident]) % floatBitsToInt(_33.out_data[ident]);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/
Dlocations-components.asm.frag19 o0.y = float(floatBitsToUint(intBitsToFloat(floatBitsToInt(v2.y) + floatBitsToInt(v2.z))));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/
Dlocations-components.asm.frag20 r0.x = intBitsToFloat(floatBitsToInt(v2.y) + floatBitsToInt(v2.z));
/third_party/skia/third_party/externals/tint/test/expressions/bitcast/scalar/
Df32-i32.wgsl.expected.glsl6 int b = floatBitsToInt(1.0f);
/third_party/skia/third_party/externals/tint/test/expressions/bitcast/vector/
Df32-i32.wgsl.expected.glsl7 ivec3 b = floatBitsToInt(a);
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dbit-conversions.frag10 int i = floatBitsToInt(value.x);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/
Datomic-increment.asm.comp14 imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
Datomic-decrement.asm.comp14 imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/
Datomic-increment.asm.comp16 …imageStore(u0, int((uint(floatBitsToInt(r0.x)) * 1u) + (uint(0) >> 2u)), uvec4(uint(int(gl_GlobalI…
Datomic-decrement.asm.comp16 …imageStore(u0, int((uint(floatBitsToInt(r0.x)) * 1u) + (uint(0) >> 2u)), uvec4(uint(int(gl_GlobalI…
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_common.hpp313 GLM_FUNC_DECL int floatBitsToInt(float const & v);
322 GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/tesc/
Dcopy-memory-control-point.asm.tesc33 opc[floatBitsToInt(r0.x)].x = cb0_0._m0[0u].x;
/third_party/skia/src/sksl/
DSkSLIntrinsicList.h42 SKSL_INTRINSIC(floatBitsToInt) \
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_shader_bit_encoding.txt81 genIType floatBitsToInt(genType value);

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