Searched refs:processor_type (Results 1 – 10 of 10) sorted by relevance
142 sh_info->processor_type = PIPE_SHADER_TESS_CTRL; in do_get_shader_info()279 sh_info->processor_type = PIPE_SHADER_TESS_EVAL; in do_get_shader_info()
77 sh_info->processor_type = PIPE_SHADER_COMPUTE; in do_get_shader_info()
367 sh_info->processor_type = PIPE_SHADER_GEOMETRY; in do_get_shader_info()
883 << pipeshader->shader.processor_type << "\n"; in r600_shader_from_nir()885 pipeshader->shader.bc.type = pipeshader->shader.processor_type; in r600_shader_from_nir()
187 sh_info->processor_type = PIPE_SHADER_VERTEX; in do_get_shader_info()
149 if (m_shader->processor_type == PIPE_SHADER_FRAGMENT) in AssamblerVisitor()152 if (m_shader->processor_type == PIPE_SHADER_VERTEX && in AssamblerVisitor()
62 sh_info->processor_type = PIPE_SHADER_FRAGMENT; in do_get_shader_info()
67 unsigned processor_type; member
48 PRINT_UINT_MEMBER(processor_type); in print_shader_info()
205 shader->shader.processor_type); in r600_pipe_shader_create()247 if (shader->shader.processor_type == PIPE_SHADER_VERTEX) { in r600_pipe_shader_create()252 use_sb &= (shader->shader.processor_type != PIPE_SHADER_TESS_CTRL); in r600_pipe_shader_create()253 use_sb &= (shader->shader.processor_type != PIPE_SHADER_TESS_EVAL); in r600_pipe_shader_create()254 use_sb &= (shader->shader.processor_type != PIPE_SHADER_COMPUTE); in r600_pipe_shader_create()322 switch (shader->shader.processor_type) { in r600_pipe_shader_create()3481 shader->processor_type = ctx.type; in r600_shader_from_tgsi()3482 ctx.bc->type = shader->processor_type; in r600_shader_from_tgsi()