Searched refs:uintBitsToFloat (Results 1 – 25 of 77) sorted by relevance
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| /third_party/skia/resources/sksl/intrinsics/ |
| D | UintBitsToFloat.sksl | 12 return (constVal.x == uintBitsToFloat(expectedA.x) && 13 constVal.xy == uintBitsToFloat(expectedA.xy) && 14 constVal.xyz == uintBitsToFloat(expectedA.xyz) && 15 constVal.xyzw == uintBitsToFloat(expectedA.xyzw) && 16 inputVal.x == uintBitsToFloat(expectedB.x) && 17 inputVal.xy == uintBitsToFloat(expectedB.xy) && 18 inputVal.xyz == uintBitsToFloat(expectedB.xyz) && 19 inputVal.xyzw == uintBitsToFloat(expectedB.xyzw)) ? colorGreen : colorRed;
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| /third_party/skia/tests/sksl/intrinsics/ |
| D | UintBitsToFloat.glsl | 10 …uintBitsToFloat(expectedB.x) && inputVal.xy == uintBitsToFloat(expectedB.xy)) && inputVal.xyz == u…
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| /third_party/skia/third_party/externals/tint/test/expressions/literals/ |
| D | nan.spvasm.expected.glsl | 7 …ut_var_SV_TARGET = vec4(uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u), uintBitsToFloa…
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| D | -inf.spvasm.expected.glsl | 7 …ut_var_SV_TARGET = vec4(uintBitsToFloat(0xff800000u), uintBitsToFloat(0xff800000u), uintBitsToFloa…
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| D | inf.spvasm.expected.glsl | 7 …ut_var_SV_TARGET = vec4(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0x7f800000u), uintBitsToFloa…
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| /third_party/glslang/Test/ |
| D | spv.bitCast.frag | 39 fdata.x += uintBitsToFloat(u1); 40 fdata.xy += uintBitsToFloat(u2); 41 fdata.xyz += uintBitsToFloat(u3); 42 fdata += uintBitsToFloat(u4);
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| D | spv.310.bitcast.frag | 37 fdata.x += uintBitsToFloat(u1); 38 fdata.xy += uintBitsToFloat(u2); 39 fdata.xyz += uintBitsToFloat(u3); 40 fdata += uintBitsToFloat(u4);
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| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/frag/ |
| D | inf-nan-constant.asm.frag | 9 …FragColor = vec3(uintBitsToFloat(0x7f800000u /* inf */), uintBitsToFloat(0xff800000u /* -inf */), …
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| D | locations-components.asm.frag | 17 v2.y = uintBitsToFloat(_5); 18 v2.z = uintBitsToFloat(_6);
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| /third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/frag/ |
| D | inf-nan-constant.asm.frag | 9 …FragColor = vec3(uintBitsToFloat(0x7f800000u /* inf */), uintBitsToFloat(0xff800000u /* -inf */), …
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| D | locations-components.asm.frag | 17 v2.y = uintBitsToFloat(_5); 18 v2.z = uintBitsToFloat(_6);
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| /third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
| D | bitcasting.1d-as-2d.frag | 22 FragColor1 = (uintBitsToFloat(uResult0) * uintBitsToFloat(uResult1));
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| D | bitcasting.frag | 23 FragColor1 = (uintBitsToFloat(uResult0) * uintBitsToFloat(uResult1));
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| /third_party/skia/third_party/externals/tint/test/expressions/bitcast/scalar/ |
| D | u32-f32.wgsl.expected.glsl | 6 float b = uintBitsToFloat(1u);
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| /third_party/skia/third_party/externals/tint/test/expressions/bitcast/vector/ |
| D | u32-f32.wgsl.expected.glsl | 7 vec3 b = uintBitsToFloat(a);
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| /third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/asm/comp/ |
| D | atomic-increment.asm.comp | 14 imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
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| D | atomic-decrement.asm.comp | 14 imageStore(u0, floatBitsToInt(uintBitsToFloat(_29)), uvec4(uint(int(gl_GlobalInvocationID.x))));
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| /third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/vert/ |
| D | sampler-buffers.vert | 11 uintBitsToFloat(texelFetch(s2, 60));
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| /third_party/skia/third_party/externals/spirv-cross/reference/shaders/asm/comp/ |
| D | atomic-increment.asm.comp | 15 r0.x = uintBitsToFloat(_29);
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| D | atomic-decrement.asm.comp | 15 r0.x = uintBitsToFloat(_29);
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| /third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/comp/ |
| D | bitcast-fp16-fp32.asm.vk.comp | 21 _4.b = uintBitsToFloat(packFloat2x16(_4.a));
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| D | bitcast-fp16-fp32.asm.vk.comp.vk | 22 _4.b = uintBitsToFloat(packFloat2x16(_4.a));
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| /third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/ |
| D | mod.comp | 21 out_data[ident] = uintBitsToFloat(vu);
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| /third_party/skia/third_party/externals/spirv-cross/shaders/comp/ |
| D | mod.comp | 21 out_data[ident] = uintBitsToFloat(vu);
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| /third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/builtin/precision/square_matrix/ |
| D | inverse_compute_fp16_32bit_mat_4x4.amber | 50 …invOutM[ndx][row][col] = uintBitsToFloat(packFloat2x16(f16vec2(matInv_16[row][col], float16_t(-1.0…
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