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Lines Matching refs:pCreateRenderTargetView

61    __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView) // IN  in CalcPrivateRenderTargetViewSize()  argument
80 __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView, // IN in CreateRenderTargetView() argument
87 struct pipe_resource *resource = CastPipeResource(pCreateRenderTargetView->hDrvResource); in CreateRenderTargetView()
93 desc.format = FormatTranslate(pCreateRenderTargetView->Format, FALSE); in CreateRenderTargetView()
95 switch (pCreateRenderTargetView->ResourceDimension) { in CreateRenderTargetView()
97 desc.u.buf.first_element = pCreateRenderTargetView->Buffer.FirstElement; in CreateRenderTargetView()
98 desc.u.buf.last_element = pCreateRenderTargetView->Buffer.NumElements - 1 + in CreateRenderTargetView()
102 ASSERT(pCreateRenderTargetView->Tex1D.ArraySize != (UINT)-1); in CreateRenderTargetView()
103 desc.u.tex.level = pCreateRenderTargetView->Tex1D.MipSlice; in CreateRenderTargetView()
104 desc.u.tex.first_layer = pCreateRenderTargetView->Tex1D.FirstArraySlice; in CreateRenderTargetView()
105 desc.u.tex.last_layer = pCreateRenderTargetView->Tex1D.ArraySize - 1 + in CreateRenderTargetView()
109 ASSERT(pCreateRenderTargetView->Tex2D.ArraySize != (UINT)-1); in CreateRenderTargetView()
110 desc.u.tex.level = pCreateRenderTargetView->Tex2D.MipSlice; in CreateRenderTargetView()
111 desc.u.tex.first_layer = pCreateRenderTargetView->Tex2D.FirstArraySlice; in CreateRenderTargetView()
112 desc.u.tex.last_layer = pCreateRenderTargetView->Tex2D.ArraySize - 1 + in CreateRenderTargetView()
116 desc.u.tex.level = pCreateRenderTargetView->Tex3D.MipSlice; in CreateRenderTargetView()
117 desc.u.tex.first_layer = pCreateRenderTargetView->Tex3D.FirstW; in CreateRenderTargetView()
118 desc.u.tex.last_layer = pCreateRenderTargetView->Tex3D.WSize - 1 + in CreateRenderTargetView()
122 ASSERT(pCreateRenderTargetView->TexCube.ArraySize != (UINT)-1); in CreateRenderTargetView()
123 desc.u.tex.level = pCreateRenderTargetView->TexCube.MipSlice; in CreateRenderTargetView()
124 desc.u.tex.first_layer = pCreateRenderTargetView->TexCube.FirstArraySlice; in CreateRenderTargetView()
125 desc.u.tex.last_layer = pCreateRenderTargetView->TexCube.ArraySize - 1 + in CreateRenderTargetView()