Lines Matching refs:fCopyPrograms
407 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { in ~GrGLGpu()
408 if (0 != fCopyPrograms[i].fProgram) { in ~GrGLGpu()
409 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in ~GrGLGpu()
439 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { in disconnect()
440 if (fCopyPrograms[i].fProgram) { in disconnect()
441 GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); in disconnect()
471 for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { in disconnect()
472 fCopyPrograms[i].fProgram = 0; in disconnect()
3077 SkASSERT(!fCopyPrograms[progIdx].fProgram); in createCopyProgram()
3078 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram()
3079 if (!fCopyPrograms[progIdx].fProgram) { in createCopyProgram()
3141 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram()
3149 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram()
3154 GL_CALL(LinkProgram(fCopyPrograms[progIdx].fProgram)); in createCopyProgram()
3156 GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, in createCopyProgram()
3157 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texture")); in createCopyProgram()
3158 GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, in createCopyProgram()
3159 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_posXform")); in createCopyProgram()
3160 GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, in createCopyProgram()
3161 GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texCoordXform")); in createCopyProgram()
3163 GL_CALL(BindAttribLocation(fCopyPrograms[progIdx].fProgram, 0, "a_vertex")); in createCopyProgram()
3344 if (!fCopyPrograms[progIdx].fProgram) { in copySurfaceAsDraw()
3356 this->flushProgram(fCopyPrograms[progIdx].fProgram); in copySurfaceAsDraw()
3382 GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); in copySurfaceAsDraw()
3383 GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, in copySurfaceAsDraw()
3385 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); in copySurfaceAsDraw()