/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_ROSEN_WINDOW_SCENE_ROOT_SCENE_SESSION_H #define OHOS_ROSEN_WINDOW_SCENE_ROOT_SCENE_SESSION_H #include "session/host/include/scene_session.h" namespace OHOS::AbilityRuntime { class Context; } // namespace OHOS::AbilityRuntime class NativeEngine; class NativeValue; namespace OHOS::Rosen { class RootSceneSession : public SceneSession { public: using LoadContentFunc = std::function; RootSceneSession(const SessionInfo& info); ~RootSceneSession() = default; void SetLoadContentFunc(const LoadContentFunc& loadContentFunc); void LoadContent( const std::string& contentUrl, NativeEngine* engine, NativeValue* storage, AbilityRuntime::Context* context); private: LoadContentFunc loadContentFunc_; }; } // namespace OHOS::Rosen #endif // OHOS_ROSEN_WINDOW_SCENE_ROOT_SCENE_SESSION_H