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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/components_ng/pattern/custom/custom_node.h"
17 
18 #include "base/log/dump_log.h"
19 #include "core/components_ng/base/frame_node.h"
20 #include "core/components_ng/base/view_stack_processor.h"
21 #include "core/components_ng/pattern/custom/custom_node_pattern.h"
22 #include "core/components_v2/inspector/inspector_constants.h"
23 #include "core/pipeline/base/element_register.h"
24 #include "core/pipeline_ng/pipeline_context.h"
25 #include "core/pipeline_ng/ui_task_scheduler.h"
26 
27 namespace OHOS::Ace::NG {
CreateCustomNode(int32_t nodeId,const std::string & viewKey)28 RefPtr<CustomNode> CustomNode::CreateCustomNode(int32_t nodeId, const std::string& viewKey)
29 {
30     auto node = MakeRefPtr<CustomNode>(nodeId, viewKey);
31     ElementRegister::GetInstance()->AddUINode(node);
32     return node;
33 }
34 
CustomNode(int32_t nodeId,const std::string & viewKey)35 CustomNode::CustomNode(int32_t nodeId, const std::string& viewKey)
36     : UINode(V2::JS_VIEW_ETS_TAG, nodeId, MakeRefPtr<CustomNodePattern>()), viewKey_(viewKey)
37 {}
38 
Build()39 void CustomNode::Build()
40 {
41     Render();
42     UINode::Build();
43 }
44 
Render()45 void CustomNode::Render()
46 {
47     // NOTE: this function will be re-enter, we need backup needMarkParent_ first and restore it later.
48     bool needMarkParentBak = needMarkParent_;
49     needMarkParent_ = false;
50     if (renderFunction_) {
51         auto renderFunction = std::move(renderFunction_);
52         {
53             ACE_SCOPED_TRACE("CustomNode:OnAppear");
54             FireOnAppear();
55         }
56         {
57             ACE_SCOPED_TRACE("CustomNode:BuildItem %s", GetJSViewName().c_str());
58             // first create child node and wrapper.
59             ScopedViewStackProcessor scopedViewStackProcessor;
60             auto child = renderFunction();
61             if (child) {
62                 child->MountToParent(Claim(this));
63             }
64         }
65     }
66     {
67         FireRecycleRenderFunc();
68     }
69     needMarkParent_ = needMarkParentBak;
70 }
71 
72 // used in HotReload to update root view @Component
FlushReload()73 void CustomNode::FlushReload()
74 {
75     CHECK_NULL_VOID(completeReloadFunc_);
76     Clean();
77     renderFunction_ = completeReloadFunc_;
78     Render();
79 }
80 
SetJSViewActive(bool active)81 void CustomNode::SetJSViewActive(bool active)
82 {
83     FireSetActiveFunc(active);
84 }
85 
AdjustLayoutWrapperTree(const RefPtr<LayoutWrapperNode> & parent,bool forceMeasure,bool forceLayout)86 void CustomNode::AdjustLayoutWrapperTree(const RefPtr<LayoutWrapperNode>& parent, bool forceMeasure, bool forceLayout)
87 {
88     if (parent->GetHostTag() != V2::TAB_CONTENT_ITEM_ETS_TAG) {
89         Render();
90         UINode::AdjustLayoutWrapperTree(parent, forceMeasure, forceLayout);
91         return;
92     }
93 
94     if (!renderFunction_ && !HasRecycleRenderFunc()) {
95         UINode::AdjustLayoutWrapperTree(parent, forceMeasure, forceLayout);
96         return;
97     }
98 
99     parent->AppendChild(MakeRefPtr<LayoutWrapperNode>(
100         [weak = AceType::WeakClaim(this), forceMeasure, forceLayout](RefPtr<LayoutWrapperNode> layoutWrapper) {
101             auto customNode = weak.Upgrade();
102             CHECK_NULL_VOID(customNode);
103 
104             customNode->Render();
105             if (customNode->GetChildren().empty()) {
106                 return;
107             }
108             auto child = customNode->GetChildren().front();
109             while (!InstanceOf<FrameNode>(child)) {
110                 auto custom = DynamicCast<CustomNode>(child);
111                 if (custom) {
112                     custom->Render();
113                 }
114                 auto children = child->GetChildren();
115                 if (children.empty()) {
116                     return;
117                 }
118                 child = children.front();
119             }
120             auto frameChild = DynamicCast<FrameNode>(child);
121             CHECK_NULL_VOID(frameChild);
122             frameChild->UpdateLayoutWrapper(layoutWrapper, forceMeasure, forceLayout);
123         }));
124 }
125 
CreateLayoutWrapper(bool forceMeasure,bool forceLayout)126 RefPtr<LayoutWrapperNode> CustomNode::CreateLayoutWrapper(bool forceMeasure, bool forceLayout)
127 {
128     Build();
129     return UINode::CreateLayoutWrapper(forceMeasure, forceLayout);
130 }
131 
MarkNeedSyncRenderTree(bool needRebuild)132 void CustomNode::MarkNeedSyncRenderTree(bool needRebuild)
133 {
134     if (needMarkParent_) {
135         UINode::MarkNeedSyncRenderTree(needRebuild);
136     }
137 }
138 
GetFrameChildByIndex(uint32_t index,bool needBuild)139 RefPtr<UINode> CustomNode::GetFrameChildByIndex(uint32_t index, bool needBuild)
140 {
141     Render();
142     return UINode::GetFrameChildByIndex(index, needBuild);
143 }
144 } // namespace OHOS::Ace::NG
145